MySpace Marquee und Overlay

Transcription

MySpace Marquee und Overlay
MySpace Marquee und Overlay
04/2010
Definition of a Myspace Marquee with overlay
A Myspace Marquee with overlay contains:
•
960x250 Marquee swf (Marquee / Pre-Exp. Medium Rectangle), max. 75
kb, Optional Video File flv max. 2 MB, no looping video, Sound Start only
on Click
•
Left and right animated Gutter (optional) or transparent swfs with
Clickbutton (160x900)
Step 1
Start of Animation
620x50 Pixel Companion Strip (jpg/gif) delivered of MySpace Adserver,
not of Eyeblaster (because no Flash)
•
1280x900 Backgroundimage or color (Hex-Code 1x1 gif)
•
960x735 Overlay SWF max. 50 KB, viewable Close-Button, autoclose
after 15 Seconds, Login-Area and Myspace Navigation needs to stay
free, no lopping video, Video Sound Start only user-initiated, no fallback
Image
Step 2
15 Seconds Overlay Animation
Step 3
Marquee (960x250) Takeover
Attention! If Overlay (Step 2), Marquee Unit (960x250, Step 3) and animated
Skyscraper needs to play synchron, the 1280x900 Background needs to be static and all
animations needs to be delivered with a transparent Background, to have no problems
with positioning.
© 2008 Eyeblaster. All rights reserved
Create a Myspace Marquee with overlay
You can use templates or build the banners without
Its important to have the Workshop installed and
activated. So the EB-Scripts will work correct.
Please do not upload the files by Workshop, send them
to your mediaagency or to
[email protected]
© 2008 Eyeblaster. All rights reserved
Eyeblaster Actionscript
It is necessary to use the following Script in every Ad on the first keyframe:
AS2: #include "ebFlashActions.as“
AS3: include "<local drive>/Documents and Settings/<username>/Local Settings/Application Data/Adobe/Flash
CS3/<language>/Configuration/Include/ebFlashActionsAS3.as"
Please do nothing else (movieclips or sounds) on the first keyframe.
Link-Button e.g. for Contentad:
clickthrough_btn.onRelease = function(){
EB.Clickthrough(“contentad”);
}
Alternativ auf dem Button selbst (AS2):
on (release) {
EB.Clickthrough(“contentad”);
}
You have to change the “clickthrough_btn” with your own button-name.
Please set an Name like panel1 or Layer in quotes in quotation marks.
Or you can use a alternative Script on the button itself. (AS2): on (release) { EB.Clickthrough(“contentad”);}
To link the ads to an URL on Click, please use following Scripts:
EB.Clickthrough(“skinlinks") – on the left transparent Sky
EB.Clickthrough(“skinrechts") – on the right transparent Sky
Call the transparent Skyscrapers:
On the Medium Rectangle there has to be following Commands:
EB.ExpandPanel("left","Auto")
EB.ExpandPanel("right","Auto“)
© 2008 Eyeblaster. All rights reserved
Eyeblaster Actionscript
In jedem Ad, was über Eyeblaster laufen soll, muß ausschließlich folgendes im 1. Frame stehen:
AS2: #include "ebFlashActions.as“
AS3: include "<local drive>/Documents and Settings/<username>/Local Settings/Application Data/Adobe/Flash
CS3/<language>/Configuration/Include/ebFlashActionsAS3.as"
Ansonsten soll der erste Frame frei von Movieclips oder Grafiken bleiben. Im Expandable Banner Template sind die Action Scripts bereits voreingestellt.
Link-Button zB. für Contentad:
clickthrough_btn.onRelease = function(){EB.Clickthrough(“contentad”);}
Ersetzen Sie “click_thru_btn” mit dem Namen Ihres eigenen Buttons.
Damit die User auf die Zielseite geleitet werden können, folgende Commands verwenden auf Klick:
EB.Clickthrough(“skinlinks") - in den linken transparenten Skin,
EB.Clickthrough(“skinrechts") - in den rechten transparenten Skin
Aufruf des Marquee und derSkyscrapers:
Im Medium Rectangle müßen folgende Commands eingebaut werden:
EB.ExpandPanel("marquee","Auto“), EB.ExpandPanel("left","Auto"), EB.ExpandPanel("right","Auto")
Schließen-Button Overlay
clickthrough_btn.onRelease = function(){EB.CollapsePanel(“float","User")}
AutomatischesSchließen nach 15 Sekunden
clickthrough_btn.onRelease = function(){EB.CollapsePanel(“float",“Auto")}
Optionales Aufruf des Overlay durch Klick in Marquee
Im Marqee kann ein Button enthalten sein, der bei Klick den Overlay nochmals aufruft. Im Marquee muss hier dies ausgeführt werden bei Klick:
clickthrough_btn.onRelease = function(){EB.ExpandPanel(“float","User")}
© 2008 Eyeblaster. All rights reserved
Definition of .ebs, .eba und .ebc
.ebs und .eba Dateien will be generated automaticly after
uploading the Bundles. There are local saved :
.eba-File is a Eyeblaster Projekt File. Settings like Panel Positioning
and Click Url are safed in it. Eba only can be opened in FlashWorkshop-Window (Open an Existing Ad). It is genereted automaticly.
.ebs-File is a Eyeblaster Bundle File. Backup Image, SWF„s and .ebaDatei are compressed in. It can be uploaded at the Adserver (Create
Ad from Bundle). It is generated automaticly.
.ebc-File is a Eyeblaster Sourcefile. All files actionscrips and are
contained. Ebc only can be opened in Flash- Workshop-Window (Open
an Existing Ad). It5s is generated per Click.
© 2008 Eyeblaster. All rights reserved
General
• You can only use Eyeblaster Workshop with MXP Extension Kit. Download
• Ad Name = Asset Folder Name
• You can make settings (positionierung, links) at the adserver or directly in Flash
• You can save the files whereever you want
• You can ajust some templates
• All files are bundeled to one file (.ebs)
• Download Step-for-step-Video-Documentations about making Ads with Workshop (Download)
• Please ask for a log in to Eyeblaster Adserver:
[email protected]
© 2008 Eyeblaster. All rights reserved
Thank you
If you have any more questions, please ask:
[email protected]