Proposition de bibliographie (non exclusive)
Transcription
Proposition de bibliographie (non exclusive)
Proposition de bibliographie (non exclusive) : - Psycho Buildings : Artists Take On Architecture, Brian Dillon, Jane Rendell, Ralph Rugoff and Francis Mckee, Hayward Publishing, 2008 Richard Wilson, Michael Archer, Simon Morrissey, Harry Stocks, Merrell Publischers limited, 2001 Space craft, fleeting architecture and hideouts, Robert Klanten, Lukas Feireiss, Editeurs Dvg, 2007 Gordon Matta-Clark :work and collected writing, Gordon Matta-Clark, Gloria Moure, Editions Poligrafa S.A, 2006 The Image of the City, Kevin Lynch, MIT, 1996 City of Quartz : Excavating the Future in Los Angeles, Mike Davis, Publisher Vintage, 1992 Hans Op de Beeck, Extension, Artist publication with a short story by the artist, published by Hatje Cantz Verlag, Ostfildern, 2007 Future Cinema, The Cinematic Imaginary After Film, Edited by Jeffrey Shaw, Peter Weibel, ZKM, 2003 Then & Now : Ed Ruscha : Hollywood Boulevard, 1973-2004, Steidl Publishing, 2005 The Global City :New York, London, Tokyo, Saskia Sassen, Princeton University Press, 2001 La ville générique, Rem Koolhaas, in cat. Mutations, Bordeaux : Arc en rêve, 2000 Capsular Civilization, The (Reflect), Lieven de Cauter, Nai Publishers, 2005 Superarchitecture, le futur de l’architecture 1950-1970, Dominique Rouillard, Editions de la Villette, 2004 Space, time, play, computer games, architecture and urbanism : the next level, Friedrich von Borries, Steffen P. Watz, Matthias böttger, Birkhäuser, 2007 Learning from Las Vegas, R. Venturi, D. Scott, S. Izenour, MIT Press, 1977 The BLDGBLOG Book, Geoff Manaugh, Chronicle Books, 2009 Experimental Geography: Radical Approaches to Landscape, Cartography, and Urbanism, Nato Thompson, Melville House, 2009 Pro Domo, Yona Friedman, Actar, 2006 Archigram, Peter Cook, Michael Webb, Princeton Architectual Press, New edition, 2005 La conscience de l’œil, Richard Sennett, Passion, 2001 La ville, art et architecture en Europe : 1870, 1993 : exposition Paris Centre Georges Pompidou, 1994, Catalogue par Jean Dethier et Alain Guiheux, Editions Paris, Centre Georges Pompidou, 1994 Littérature : - Flatland, Edwin A. Abbott, Editions 10/18, 1999 - Vermilion Sands, Les milles rêves de Stellavista, J. G. Ballard, Vintage new edition, 2001 - Fictions (la biblithèque de Babel), Jorge Luis Borges, Editions Gallimard, 1974 - La trilogie New-Yorkais, Paul Auster, Actes Sud, 2002 - De l’autre côté de la haie, nouvelle « La machine s’arrête », E.M Forster, Christian Bourgois, 1995 - Espèce d’espace, Georges Perec, Galilée, nouvelle édition, 2000 - Les villes invisibles, Italo Calvino, Seuil, 1996 Artistes : - Naimark, en particulier l’article « Two unusual projection spaces », special issue on Projection, MIT Press, October 2005 - Tantia Trouvé - Maurice Benayoun, World Skin, a Photo Safari in the Land of War - Georges Rousse - Ultralab - rachel whiteread - thomas demand - Renate Buser - Denis Oppenheim - Robbie Rowlands, The Upholsterer - Olafur Elisson, Ice Pavillion Dan Graham, Gordon Matta-Clark Do Hu Suh Art League Houston Richard Wilson Micheal Elmgreen & Ingar Dragset Erwin Wrum Leandro Erlich Mike Nelson Isabelle Fereira Los Carpinteros Tom Sachs Dominique Gonzales-Foerster Filip Dujardin Alain Bublex Nicolas Moulin Ed Ruscha Zhenchen Liu, Under construction Dorit Margreiter Maix Mayer Articles jeux vidéo et architecture: - Situations of Play : Patterns of Spatial Use in Videogame, Georgia Leigh McGregor, University of New South Wales, Sydney - Aarseth, Espen. "Allegories of Space - the Question of Spatiality in Computer Games" in Cybertext Yearbook 2000. Markku & Koskimaa Eskelinen, Raine (eds.). University of Jyväskylä, Publications of the Research Centre for Contemporary Culture, 2001. - Adams, Ernest. The Role of Architecture in Video Games, http://www.designersnotebook.com/Columns/0 47_The_Role_of_Architecture/047_the_role_of_archite cture.html 2005. Accessed 23/4/2006. - McGregor, Georgia Leigh. "Architecture, Space and Gameplay in World of Warcraft and Battle for Middle Earth 2." CyberGames and Interactive Entertainment, Fremantle WA, 2006, p1. La maquette en art, échelle (Article) - New Babylon, Constant, Art et Utopie, Jean-Clarence Lambert, Cercle d’Art, Paris, 1997 - New Babylon de Constant, un film de Victor Nieuwenhuijs et Maarje Seyferth, Moskito Film, 2005 - R & C Eames, Powers of ten, Eames Office,1977 - Michael Naimark, Aspen movie map, 1978-79 - Jeffrey Shaw, The legible city, 1988-91 - Mike Kelley, City of Kandor, 2000 - Matt Mullican, The city project, Five into one - Erwin Wrum, Melting – Mies Van der Rohe, Melting Guggenheim - Didier Marcel, Black, Silver and Gold, 2001 - Hans Op de Beeck, construction 2008 - Rachel Whiteread, Place (Village) 2006-08 - Jake & Dinos Chapman, Arbeit McFries - Jordi Colomer, Anarchitekton - Jennifer and Kevin McCoy - Thomas Demand - Bodys Isek Kingelez - Mounir Fatmi, Save Manhattan 03 - Matias Bechtold