Proposition de bibliographie (non exclusive)

Transcription

Proposition de bibliographie (non exclusive)
Proposition de bibliographie (non exclusive) :
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Psycho Buildings : Artists Take On Architecture, Brian Dillon, Jane Rendell, Ralph Rugoff and
Francis Mckee, Hayward Publishing, 2008
Richard Wilson, Michael Archer, Simon Morrissey, Harry Stocks, Merrell Publischers limited,
2001
Space craft, fleeting architecture and hideouts, Robert Klanten, Lukas Feireiss, Editeurs Dvg,
2007
Gordon Matta-Clark :work and collected writing, Gordon Matta-Clark, Gloria Moure, Editions
Poligrafa S.A, 2006
The Image of the City, Kevin Lynch, MIT, 1996
City of Quartz : Excavating the Future in Los Angeles, Mike Davis, Publisher Vintage, 1992
Hans Op de Beeck, Extension, Artist publication with a short story by the artist, published by
Hatje Cantz Verlag, Ostfildern, 2007
Future Cinema, The Cinematic Imaginary After Film, Edited by Jeffrey Shaw, Peter Weibel,
ZKM, 2003
Then & Now : Ed Ruscha : Hollywood Boulevard, 1973-2004, Steidl Publishing, 2005
The Global City :New York, London, Tokyo, Saskia Sassen, Princeton University Press, 2001
La ville générique, Rem Koolhaas, in cat. Mutations, Bordeaux : Arc en rêve, 2000
Capsular Civilization, The (Reflect), Lieven de Cauter, Nai Publishers, 2005
Superarchitecture, le futur de l’architecture 1950-1970, Dominique Rouillard, Editions de la
Villette, 2004
Space, time, play, computer games, architecture and urbanism : the next level, Friedrich von
Borries, Steffen P. Watz, Matthias böttger, Birkhäuser, 2007
Learning from Las Vegas, R. Venturi, D. Scott, S. Izenour, MIT Press, 1977
The BLDGBLOG Book, Geoff Manaugh, Chronicle Books, 2009
Experimental Geography: Radical Approaches to Landscape, Cartography, and Urbanism,
Nato Thompson, Melville House, 2009
Pro Domo, Yona Friedman, Actar, 2006
Archigram, Peter Cook, Michael Webb, Princeton Architectual Press, New edition, 2005
La conscience de l’œil, Richard Sennett, Passion, 2001
La ville, art et architecture en Europe : 1870, 1993 : exposition Paris Centre Georges
Pompidou, 1994, Catalogue par Jean Dethier et Alain Guiheux, Editions Paris, Centre Georges
Pompidou, 1994
Littérature :
- Flatland, Edwin A. Abbott, Editions 10/18, 1999
- Vermilion Sands, Les milles rêves de Stellavista, J. G. Ballard, Vintage new edition, 2001
- Fictions (la biblithèque de Babel), Jorge Luis Borges, Editions Gallimard, 1974
- La trilogie New-Yorkais, Paul Auster, Actes Sud, 2002
- De l’autre côté de la haie, nouvelle « La machine s’arrête », E.M Forster, Christian Bourgois,
1995
- Espèce d’espace, Georges Perec, Galilée, nouvelle édition, 2000
- Les villes invisibles, Italo Calvino, Seuil, 1996
Artistes :
- Naimark, en particulier l’article « Two unusual projection spaces », special issue on
Projection, MIT Press, October 2005
- Tantia Trouvé
- Maurice Benayoun, World Skin, a Photo Safari in the Land of War
- Georges Rousse
- Ultralab
- rachel whiteread
- thomas demand
- Renate Buser
- Denis Oppenheim
- Robbie Rowlands, The Upholsterer
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Olafur Elisson, Ice Pavillion
Dan Graham,
Gordon Matta-Clark
Do Hu Suh
Art League Houston
Richard Wilson
Micheal Elmgreen & Ingar Dragset
Erwin Wrum
Leandro Erlich
Mike Nelson
Isabelle Fereira
Los Carpinteros
Tom Sachs
Dominique Gonzales-Foerster
Filip Dujardin
Alain Bublex
Nicolas Moulin
Ed Ruscha
Zhenchen Liu, Under construction
Dorit Margreiter
Maix Mayer
Articles jeux vidéo et architecture:
- Situations of Play : Patterns of Spatial Use in Videogame, Georgia Leigh McGregor, University
of New South Wales, Sydney
- Aarseth, Espen. "Allegories of Space - the Question of Spatiality in Computer Games" in
Cybertext Yearbook 2000. Markku & Koskimaa Eskelinen, Raine (eds.). University of Jyväskylä,
Publications of the Research Centre for Contemporary Culture, 2001.
- Adams, Ernest. The Role of Architecture in Video Games,
http://www.designersnotebook.com/Columns/0
47_The_Role_of_Architecture/047_the_role_of_archite cture.html 2005. Accessed 23/4/2006.
- McGregor, Georgia Leigh. "Architecture, Space and Gameplay in World of Warcraft and Battle
for Middle Earth 2." CyberGames and Interactive Entertainment, Fremantle WA, 2006, p1.
La maquette en art, échelle
(Article)
- New Babylon, Constant, Art et Utopie, Jean-Clarence Lambert, Cercle d’Art, Paris, 1997
- New Babylon de Constant, un film de Victor Nieuwenhuijs et Maarje Seyferth, Moskito Film,
2005
- R & C Eames, Powers of ten, Eames Office,1977
- Michael Naimark, Aspen movie map, 1978-79
- Jeffrey Shaw, The legible city, 1988-91
- Mike Kelley, City of Kandor, 2000
- Matt Mullican, The city project, Five into one
- Erwin Wrum, Melting – Mies Van der Rohe, Melting Guggenheim
- Didier Marcel, Black, Silver and Gold, 2001
- Hans Op de Beeck, construction 2008
- Rachel Whiteread, Place (Village) 2006-08
- Jake & Dinos Chapman, Arbeit McFries
- Jordi Colomer, Anarchitekton
- Jennifer and Kevin McCoy
- Thomas Demand
- Bodys Isek Kingelez
- Mounir Fatmi, Save Manhattan 03
- Matias Bechtold