Eli Noam
Transcription
Eli Noam
Media Futures: A View from the United States Eli Noam Professor of Finance and Economics Garrett Professor of Public Policy and Business Responsibility Director, Columbia Institute for Tele-Information Columbia Business School Dynamics of the Media and Content Industries European Forum for Science and Industry Brussels 1 25 October 2012 Speed (Kbps) Trends 6 13 Media Industries Investigated • 1. Content Media – 1.1 Print Media • Newspapers • Magazines • Books --1.2 Audiovisual Media • • • • Radio Broadcast TV Video Channels Film • 2. Platform Media • Wireline Telecom • Wireless Telecom • Multichannel Platforms • Cable and Satellite TV • 3. Internet Media • ISPs (also in Platform Media) • Search Engines (also in Content Media) • Online News Media (also in Content Media) 9 All Media - Concentration by Region 6000 5000 4000 3000 2000 1000 0 2004/05 2008/09 Chart 4 Content Media - Concentration by Region 3000 2500 2000 1500 1000 500 0 2004/05 2008/09 Chart 5 Platform Media - Concentration by Region 7000 6000 5000 4000 3000 2000 1000 0 2004/05 2008/09 Chart 6 Content Media - National Media Power Index by Region 3000 2500 2000 1500 1000 500 0 2004/05 2008/09 Chart 11 News Media - Average Concentration by Region (weighted by usage as news sources) 3500 3000 2500 2000 1500 1000 500 0 World EU North America Asia-Pacific 2004/05 2008/09 Chart 18 Latin America BRICS Middle East Concentration Trends (EU) 5000 4500 4000 3500 3000 2500 2000 1500 1000 500 0 ~2000 ~2004 Content Media ~2008 Platform Media Note: ~2000 number do not reflect data for all 30 countries, since data is not available for some countries for early years Chart 42 43 Media Voices by Region 80 70 60 50 40 30 20 10 0 2004/05 2008/09 Chart 14 Internet Media Concentration by Region 5000 4500 4000 3500 3000 2500 2000 1500 1000 500 0 2004/05 2008/09 Chart 35 Concentration of Print Newspaper vs. Online News Media 5000 4500 4000 3500 3000 2500 2000 1500 1000 500 0 Newspaper Online News Chart 40 80 1st Generation Television: Broadcasting http://media-2.web.britannica.com/eb-media/31/71331-004-CDC77097.jpg 101 nd 2 Gen TV: Analog Multichannel TV • Cable TV • DBS/DTH 105 rd 3 • • • • • • Generation of TV Digital TV Satellite Cable DTV HDTV IPTV Broadcast to mobile 106 P(D): Price of Distribution per Mbit/capita (Individualized Channels) 108 Price of Media Content per Gbit/cap of information P(B) 109 109 Fat Pipes Shared http://www.classic-cable.com/howworks.html 111 Skinny Pipes, Individualized www.corbis.com 113 th 4 And now, the Gen TV TV over Broadband Internet 117 Widening-- More TV Options Are You Ready? 123 10 BBC Online TV Patalong, Frank (2007). BBC to Broadcast via Youtube. Retrieved from: http://www.spiegel.de/international/0,1518,469586,00.html 126 126 http://www.jeffooi.com/2007Q3/hulu.gif 127 Netflix Online http://www.netflix.com/HowItWorks 130 C. Narrowcasters: Long Tail Content 132 • In India, a website called cricvid.com streams live cricket matches. 134 D. UGC: User Generated Content 135 http://cafe.naver.com/yoniwoongi.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=6969 •2. Deepening: –Greater “Richness” of content 139 • I have a whole statistical analysis and model for this. • To simplify considerably, it shows that people’s willingness to pay per media second is relatively constant. So if you reduce the bit distribution cost by 7% a year, media becomes richer by about the same, about 7% a year, in terms of bits per second. 142 Bit Richness of Different Media per Secon’ 143 “Richer” Next Generation TV • • • • • • • • 4K and 8K resolution 2-way interactivity Multi-lateral interactivity Personalization Multi-platform Asynchronous 3-D Immersion 144 Flat Screens Big Screens Greater Requirement for Sharpness of Pix 145 146 3D-TV 149 Visual Technology Element: Virtual Reality 150 Virtual Reality (cont.) 151 Virtual Reality (cont.) 152 Virtual Reality (cont.) Google’s “Project Glass” 2012 153 Visual Technology Element: Interactive Games 155 Visual Technology Element: Avatars and Virtual Worlds 157 • In Gladiator, Russell Crowe’s face was digitally superimposed on others’ bodies. http://ffmedia.ign.com/filmforce/image/article/569/569303/gladiator_crowe_ tiger_1101791020-000.jpg 160 Marshall McLuhan 163 Participatory Experience “Pirates of the Caribbean 2” http://eur.i1.yimg.com/eur.yimg.com/xp/yahoo_manual/20060615/13/1898928065.jpg 165 Participatory Experience in “300” 166 http://www.collider.com/uploads/imageGallery/Three_Hundred_300/300_movie_image_s.jpg Participatory Sports 167 Content Model: Adult Applications 168 D. Content Model: Interactive and Immersive Marketing Test Drive Car 169 F. Content Model: Travelogue 171 G. Content Model: News. (“You are There”) 173 Education and Training Simulation 174 “Content Engineering” • • • • • • Branching Semantic segmentation Content processing and semantic analysis Personalization tools Participation tools Authoring tools 179 What are the Implications for Media Companies? 194 • In 1977 the credits for the original Star Wars listed 143 technicians; in 2003 the CG sequel, Attack of the Clones, listed 572 technicians. http://www.moviebadgirls.com/capimage/ Attack_Of_The_Clones_06.JPG Epstein, Edward Jay, “The Big Picture, The New Logic of Money and Power in 210 Hollywood,” New York: E.J.E. Publications, Ltd., Inc., 2005 Issue: Interoperability 230 Policy Issue: Inclusion of the Poor 245 245 Policy Issue: Inclusion of the Digitally Challenged http://www.copyblogger.com/images/grandma.jpg 246 Policy Issue: Market Power and What it Does to Entry 247 (http://www.att.com) Policy Issue: Protection of Traditional Morality 248 (http://www.doomnation.com/) (http://ctc.sexzine.net/cgi-bin/ctc/ctc.cgi?63914183::46689417062573::http://www.come.to/sexzine) (http://members.xoom.com/Interleave/frame1.htm) Policy Issue: Child Protection Restrictions http://blog.wired.com/photos/uncategorized/2007/06/20/et_computer_kid_happy_surprised2.jpg 249 Policy Issue: Consumer Protection Source: http://www.tvbuys.org/photos/ShamWow%203.jpg 250 Policy Issue: Privacy Protection 251 (http://channel6000.com/news/stories/news-981004-202141.html) Policy Problem: Globalization, and Promotion of National Culture 252 Thank you! End of Talk [email protected] 268 Overall media concentration for EU-European countries show high concentrations (above 1,800) in Content Media for Ireland, Italy, Netherlands, Portugal, France, Spain, and UK. This suggests that the country size is not determinative of concentration. In Europe, average media concentration relative to North America is significantly higher overall (3,273 vs. 1,833), in Content Media (1,940 vs. 1,274), and in Platform Media (3,726 vs. 2,130). Average Content Media concentration in Europe is also somewhat higher than in Asia-Pacific. In Content Media, EU countries with a high National Media Power Index are Ireland, France, Italy, and Netherlands. It is low in Belgium, Germany, Poland, and Switzerland. Overall, it is low for the UK. The comparison of regions shows the EU region to be at the level of world average, but well above North America. Furthermore, the EU’s media power index has been rising for content, though more slowly than in North America and Asia-Pacific. There is a significantly higher number (40% higher) of media “voices” in North America than in Europe. But when we take a country’s population size into account and look at “net voices per capita,” the European average is over twice as high as the North American and just about any region. This is a positive finding but can be an explained by the large number of small but wealthy European countries with active media relative to size. As the national EU media markets increasingly merge into a single market, the number of voices per capita is likely to decline, ceteris paribus. For news media (as distinguished from entertainment and conduit platforms), the EU region shows a higher concentration – by several measures-- than North America or Asia-Pacific. High concentration countries are Ireland, Portugal, Italy, France, and Finland. Low index countries are Belgium and Spain. Here, too, there is no correlation of country size, whether by geography, population, or GDP. In EU countries the share of foreign ownership (including by other EU countries) is at much higher than in North America or Asia Pacific. For Europe it is particularly high in Ireland, Portugal, Spain, and the Netherlands. Do the new internet media make a difference to media concentration, in the way many people hope? These are the industries that were believed to be wide open and competitive, and would open up the rest of media. But they, too, exhibit strong concentration trends, stronger than traditional media. For Internet Media, concentration is higher in Europe than in North America (where it is rising). When it comes to ISPs only, European concentration is higher than that of North America or Asia-Pacific For Online News Media, concentration in Europe is higher than North America and declining more slowly. The concentration of online news is often lower than of print newspapers. But in other countries it is actually higher. This is the case in the US, Germany, Japan, Spain, China, and Brazil. One reason is that while some media, such as newspapers, often serve local markets, online news tends to be national. Globally and in Europe, content media are much lower in concentration than distribution media. Concentration in platform media is very high. In Europe, the number is 3726, but declining. Concentration is lower for content media, but increasing. Worldwide, it is about 2,000. In Europe it is also about 2,000, and rising over the decade. Thus, the Content Media sector’s concentration trend is gradually converging with that of Platform Media. Traditional (“legacy” media such as Book Publishing, Magazines, Film, Newspapers, and Radio are among the lowest in concentration globally. In contrast, the capital-intensive media industries in telecom, online, and internet are more concentrated. This convergence tendency suggests that the content media sector, from a relatively lower level of concentration, will move to a higher level that is more similar to that of the more capital-intensive platform sector. The trend of market equilibria of media structure will therefore favor higher concentration. Current or foreseeable technology and entrepreneurship will not overcome that problem in a long-term sustained way. They cannot, by themselves, be relied on by policy makers to resolve media concentration problems. And this is a particular issue for EU Europe, where media concentrations are often higher than they are observed for the comparable regions of North America and Asia-Pacific. nd 2 Gen TV: Multichannel TV • Cable TV • DBS • Home Video 298 Audience X Y Z Content Quality Level Eli M. Noam, Production 301 301 302 Impact of Medium on Content 305 309 310 311 Novels 312 313 Science Fiction: 1902: A Trip To The Moon 316 (http://www.moma.org/collection/filmvideo/pages/melies.trip.html) Outdoor Drama 1st Western: 1903: “ The Great Train Robbery ” (http://memory.loc.gov) 317 Voyeur content “The Gay Shoe Clerk”: 1905 http://www.last-bid.com/cat-20095/Antiques/Science_Medicine/Other/id3710651581/THE_VINTAGE_MOTION_PICTURES_CD_Ca.1897_1903/ 318 Slapstick Action on Silent Film 320 Sound leads to sophisticated dialogue http://www.carygrant.net/fotogallery/philadelphiastory/tps6.jpg 322 http://www.johnmariani.com/archive/2007/070513/grapes%20of%20wrath.jpg 323 Next, Television emerged and enabled the individualization of black-and-white, low resolution films (http://www.sneezes.freeserve.co.uk/teletext/) Eli M. Noam, E-Publishing 324 Hollywood Content Strategy vs. TV: Themes of Sex & Violence Eli M. Noam, Film 326 Technology Strategy: Big Screen Cinemascope 327 Content Strategy: Big Budget Spectacles (http://www.lostcitydemille.com/) Eli M. Noam, Film 328 Technology Strategy: Special Effects Eli M. Noam, Film http://ee.wustl.edu/~soatto/images/3d-glasses.gif 329 “Die Hard” http://z.about.com/d/movies/1/0/F/7/P/livefreeordiehardpic6.jpg 335 “Mission Impossible 3” http://www.ilmfan.com/articles/2006/todd_vaziri_mission_impossible_3/images/miss ion_impossible_3.04.jpg 336 Jules & Jim 338 338 400 Blows 339 339 Upgraded Computer Animation 342 342 • In Gladiator, Russell Crowe’s face was digitally superimposed on other bodies 343 http://ffmedia.ign.com/filmforce/image/article/569/569303/gladiator_crowe_tiger_1101791020-000.jpg 343 Simone http://www.spcgi.com/spboard/id/movie/screen_shot/simon.jpg 346 346 Visual Technology Element: 3-D 349 349 3-D 350 Visual Technology Element: Virtual Reality 351 351 352 353 Google “Project Glass” 2012 354 http://www.duke.edu/~ppj2/cyberpunk_hacker_by_mercikos.jpg 356 Touch TV • A device allows viewer to feel the action • “Pressing your hand over a circle in the centre of the controller will allow a person to feel the ball as it is kicked in a football match.” • Similarly, built-in vibrations in seat http://news.bbc.co.uk/2/hi/technology/2916485.stm 357 Visual Technology Element: Individualization and Interactivity 359 Visual Technology Element: Interactive Games 360 360 361 362 363 364 Visual Technology Element: Avatars and Virtual Worlds 365 365 These elements will Create Entertainment of Total Immersion •User immersion •User participation •Some user control 367 367 “Pirates of the Caribbean 2” http://eur.i1.yimg.com/eur.yimg.com/xp/yahoo_manual/20060615/13/1898928065.jpg 369 369 “I Am Legend” http://www.entertainmentwallpaper.com/images/desktops/movie/i_am_legend07.jpg 370 370 “300” 371 http://www.collider.com/uploads/imageGallery/Three_Hundred_300/300_movie_image_s.jpg 371 “Lord of the Rings” http://www.myfreewallpapers.net/fantasy/pages/lord-of-the-rings-pillars-of-thekings.shtml 372 372 B. Sports Immersion/Simulation 373 Sports Immersion http://www.emeraldinsight.com/fig/2840060405003.png 374 377 377 C. Content Model: Adult Applications 378 D. Content Model: Marketing Test Drive Car 379 381 382 F. Content Model: Travelogue 384 G. Content Model: News. (“You are There”) 385 H. Content Model: Education and Training Simulation 386 I. Content Model: Social Network Community Immersive Sharing 387 Question #4: Problems 388 1. The Problem of Globalization 389 Globalization of Ultra-Content is Unavoidable 390 390 3 Drivers for Globalization of Next-Gen Content 1. The price of international transmission is dropping rapidly. 2. Domestic Internet penetrations are increasing rapidly 3. E-content has economies of scale. 391 Fear of U.S. as content Hub 396 396 “Deepening” of Video Media 425 425 Richness 427 427 1. Better Quality of Picture 430 SD HD/DV D http://tbn0.google.com/images?q=tbn:FRVKCdK0761hBM:http: //www.djkworld.co.uk/kameo.jpg 433 • Quality differences of DVD, HDTV, and celluloid http://people.freenet.de/FoLLgoTT/gladiator_ver 434 gleich.png 434 Comparison of Resolution 4K Blu-Ray HD TV DVD 435 Uncompressed Speed Requirements for 3-Users Household (in Gbps) HDTV 4K-TV 10 133 (NHK 530) 439 What Is the Trend of Media Deepening? 441 441 Price of Distribution per MB (Individualized Channels) xxx 446 446 Price of Media Information per Gbyte 448 448 Marshall McLuhan 452 452