the silent hunters

Transcription

the silent hunters
THE SILENT HUNTERS
Captain William Hawksfell presents the
latest war machines to enter service with
Her Britannic Majesty’s naval forces.
Our glorious navy has traditionally placed its faith in
the reputation and strength of its mighty battleships
and dreadnoughts. Its other operational branches,
though vital, are sometimes seen as lacking the
glamour and prestige of the big-gun battle squadrons.
The submariners of the Independent Flotillas
especially have had to work hard to build up a
respectable fighting reputation – their arm of the
Senior Service has traditionally been known as a
haven for unconventional mavericks, ladies and
gentlemen who don’t ‘fit in’ to the rigid hierarchy of
the Fleet.
Thankfully, however, the World War has forced even
our most hidebound admirals to see the submarine
arm in a new light. The Independent Flotillas have
inflicted fearful losses on enemy merchant and naval
shipping, and as a result Lord-Admiral Spencer
has poured resources into the expansion of his
underwater strike assets.
Deadly new boats are coming off the slips to augment
the veteran Vanguards in the fight against the
Imperial Bond. The most powerful is the massive
Vengeance Class, a true underwater battleship. This
mighty craft cuts through the seas at great speed like
a massive sword blade, and can devastate enemy
warships of every size with either massed torpedoes
or lethal, hull-shredding saw-blades.
Supporting this new terror are squadrons of swift
Valiant Class attack subs – our piranhas to the shark
that is the Vengeance. Deployed in hunting packs,
Valiant captains and crews, many of them honed by
service on destroyers, are fast becoming experts in
co-ordinated strikes on enemy shipping. A squadron
of Valiants can devastate an enemy convoy without
their desperate foes knowing what hit them.
Of course, this vicious underwater striking power
requires a degree of fine control to work at best
effect, which is where the new Dominion Class
Support Cruiser comes into its own. In addition to
its own formidable torpedo and gun armament, the
Dominion houses a revolutionary new underwater
detection and targeting system in an armoured dome
at its stern.
This device utilises underwater radiograph signals to
‘find and fix’ targets for other torpedo-armed vessels.
Once an enemy ship is ‘sounded’ by a Dominion, it is
almost certainly doomed to a watery grave as waves
of torpedoes zero in upon it with unerring accuracy!
The greatest proponent of this new form of warfare
in the Britannian fleet is the notorious Commodore
Sir Rodney Carlton. A true privateer as well as a
daring and charismatic leader, Carlton and his silent
hunters have reaped a grim harvest of Prussian
vessels in the north and western Atlantic. He’s a
controversial figure, but I hope one day to serve with
him nonetheless – sailing with Sir Rodney can prove
very ...profitable.
Ahem ...but aside from that, such has been the trail
of destruction he has wrought that the Prussian naval
command in Greenland has placed an enormous
bounty on Sir Rodney’s head, guaranteed by Emperor
Frederick’s own treasury. Needless to say, no Prussian
commander has managed to collect this prize –
though many have paid the heaviest price for daring
to hunt the hunter!
You will also note that our engineers have delivered
on a new variant of the Vanguard Class Submarine.
The Mk. II should please KoB commanders.
Model Generator:
Sonar Target Painter (Activation Range”)
The Sonar Target Painter Generator is measured from
the centre of the model/base/flight stand, and can
target ONE Surface or Submerged model within the
range listed in the brackets. It is activated AFTER the
model with the Generator has finished its movement.
Roll 1D6, on a 4, 5 or 6 the target has been Marked.
Any Attack from a Model using Torpedoes or
Concussion Charges against a Marked model
receives a +1 bonus to hit on their Attack Dice (AD)
rolls.
The target model remains Marked until the end of
the current turn, or until the Sonar Target Painter
is taken Offline. Multiple instances of a Target
Painter Generator, Sonar or otherwise, do not have
a cumulative effect.
Heroic Fleet Commodore:
Sir Rodney Carlton
Privateer – Commodore Carlton’s history is a
chequered one to say the least, but few can doubt
his loyalty to Queen and Country... especially when
there is a bounty involved...
At the beginning of the game, prior to Deployment,
the KoB player must secretly nominate one Large or
Massive model in the enemy fleet to be the target for
Carlton’s bounty and make a note to be referred to
later if required. Should Commodore Carlton’s vessel
cause the target to become Lost (either by Prizing,
Dereliction or Destroying the vessel), the KoB player
must show the enemy player his bounty notation.
After eliminating the target, the Kingdom of
Britannia player gains an additional +250VPs/5CPs.
This bonus is in addition to any other bonuses to VP/
CP that might apply.
Important Note: If Carlton is Lost for any reason
during the remainder of the game, this bonus is lost.
This Commodore replaces both the National Fleet
Commodore and Fleet Commodore abilities available
to the Fleet.
Master of the Silent Hunters - Sir Rodney Carlton
makes masterful use of re-fitted submarines as strike
craft, using sublime tactical cunning matched with
raw aggression to wreak havoc amongst his foes.
Each Turn, the controlling player may have the
Heroic Commodore perform ONE of the following
Command Abilities:
All Kingdom of Britannia Submarines in
Commodore Carlton’s fleet gain the Sturginium Boost
MAR for no additional cost.
•
In addition, all Kingdom of Britannia Submarines
in Commodore Carlton’s fleet may purchase the
Pack Hunter MAR for +5pts per model. Should this
upgrade be taken for a squadron, all models in the
squadron MUST purchase the upgrade.
•
Fix it Lads - Re-roll ONE Damage Repair
Test for one model within 8” of the Fleet
Commodore.
Safe Passage - Re-roll ONE Treacherous
Terrain Test for one model within 8” of the
Fleet Commodore.
In addition, any Kingdom of Britannia fleet with
Sir Rodney Carlton as the Fleet Commodore has the
following rules permanently in effect:
“Special thanks go to Senior Testers Derek Sinclair, Ross Mackenzie, Damien Quinn, Mark Guz, Michael Hetherington,
John Smith and James Flack and the D-Wars Online Beta Group for their valued help in the development of the these
KoB Upgrade models. Additional thanks go to Christopher Drew and Franco Sammarco.”
1
-
-
-
-
1
8
-
-
-
Range Band
Fore Torpedoes
-
-
-
Range Band
Main Turret (P)
Fore Torpedoes
P/S Torpedoes
-
-
7
7
6
2
-
-
-
14
2
-
6
6
4
3
-
-
-
12
3
-
5
5
-
4
-
-
-
10
4
5
AP
4
3
AA
9
CR
6
CC
8”
Mv
3
AA
6
CR
4
CC
8”
Mv
-
RR
5
HP
9
RR
8
HP
Points Cost: 75
DR
6
AP
6
DR
Points Cost: 150
Squadron Size: 1 Model
LARGE CAPITAL CLASS
NAVAL DIVING MODEL
•
•
•
The Main Turret (P) has a 270 degree Arc of Fire.
The Fore Torpedoes have a Fixed Channel Arc of Fire.
The Port/Starboard Torpedoes have a Fixed Channel Arc of Fire.
This model IS fitted with an internal Sonar Target Painter (16”).
Model Assigned Rules: Attachment (KoB, Naval, 1), Combat
Coordinator (KoB, Naval, Water Hunter), Experienced Engineers,
Limited Availability (750).
Squadron Size: 2-3 Models
MEDIUM CAPITAL CLASS
NAVAL MODEL
The Fore Torpedoes have a Fixed Channel Arc of Fire.
Minimum Move: 2”
Turning Template: Medium
Turn Limit: 0”
•
This model IS fitted with an internal Sonar Target Painter (24”). The model
MAY be upgraded to have the Heroic Commodore (Sir Rodney Carlton) for +15
Points.
Model Assigned Rules: Experienced Engineers, Ferocious, Hull Breaker, Hull
Ripper, Iron Ram, Limited Availability (1250), Strategic Objective (100, Prussian
Empire only), Sturginium Boost, Water Hunter.
Minimum Move: 2”
Turning Template: 45 degree
Turn Limit: 0”
1
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-
1
-
-
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-
Range Band
Fore Torpedoes
-
-
-
Range Band
Fore Torpedoes
-
-
-
-
-
-
7
2
-
-
-
5
2
-
-
-
6
3
-
-
-
4
3
-
-
-
5
4
-
-
-
3
4
4
AP
5
1
AA
5
CR
2
CC
10”
Mv
2
AA
6
CR
4
CC
8”
Mv
6
RR
4
HP
-
RR
2
HP
Points Cost: 65
DR
2
AP
4
DR
Points Cost: 30
Squadron Size: 2-5 Models
SMALL CLASS NAVAL DIVING
MODEL
•
The Fore Torpedoes have a Fixed Channel Arc of Fire.
Model Assigned Rules: Ferocious, Hull Breaker, Hull Ripper, Iron Ram,
Panic Dive, Water Hunter.
Squadron Size: 1-3 Models
MEDIUM CLASS NAVAL DIVING
MODEL
The Fore Torpedoes have a Fixed Channel Arc of Fire.
Minimum Move: 2”
Turning Template: 45 degree
Turn Limit: 0”
•
Model Assigned Rules: Ferocious, Limited Availability (500), Panic Dive,
Small Target, Water Hunter.
Minimum Move: 2”
Turning Template: 45-degree
Turn Limit: 0”