project documentation - Ctrl-N
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project documentation - Ctrl-N
olivier ruellet - BA(hons) Visual Communication option Time-Based Media internet exposer [interactive & collaborative environment generated by live input from the World-Wide-Web] project documentation contents: 1 Introduction / aims 2 Learning outcomes 3 Background research 4 Proposals for web mapping and visualisation 5 Additional research 6 Final piece: collaborative map 7 Conclusion References 1 1 Introduction / Aims: This project aims at building an online information space visualising semantic relations among web data in the context of a net art installation. It is also a continuation of my previous project, the Metrosoul movie which consisted of a visual interpretation of Cyberspace as an urban environment. I chose the code name ‘exposer’ as an ironic reference to internet explorer since it stands for an application able to expose an overview of data structures instead of meaningless portals packed with adverts. Through this project, my point is to subvert the web as a mass-media and to propose alternative ways to explore and communicate information carried by web pages. By highlighting the browsing process, tackling innovative methods of organising, presenting and searching information in a virtual space, I want to stimulate discoveries and encourage learning and knowledge exchange. The Metrosoul movie : a visual interpretation of Cyberspace as a urban environment. 2 Learning outcomes: - - Information design and usability: methods for presentation and retrieval of large arrays of data in an intuitive and efficient way. (part of the research led in my final essay). Cognitive science: how we sort information and how such processes can be applied to information design ; study of classification systems, knowledge cartography, brain-like processing. Computer science: look at programming solutions for database building, emergence and artificial intelligence. 3 Background research How to envision virtual space as a medium for storage and retrieval of information ? Digital information visualisation: Edward Tufte’s Visual display of quantitative information demonstrates the power of visual presentation of information for speed and accuracy of knowledge acquisition. Using graphical representations allows us to make instant comparisons between areas of data ; it’s at the heart of visual reasoning – to see, distinguish, choose. Visuals, compared to text-based displays, provide an easy and instantaneous reading, and in a certain extent, universality. Well used, they can play a major role in the process of information memorisation and acquisition. information architecture organising contents into a logical structure ‘Classification is at the beginning of all understanding’ : to understand a concept is to be able to relate it to others, to include it among similar ones. Classifications help us in this task, however the 2 way information is organised results in the creation of a mental model for the user, and the user’s model is not necessarily the same as the designer’s model. Furthermore we need to ‘label’ each category of classification, and labels, built upon the foundation of language, can be ambiguous and perhaps subjective. Another important point to consider is the existence of two different organisation schemes : On one hand, exact schemes are well defined and mutually exclusive (alphabetical, chronological, geographical...) On the other hand, ambiguous schemes allow categories to overlap and are particularly convenient when it comes to sort very heterogeneous data such as Web-based data, difficult to classify strictly. It can turn out to be a great advantage when we don’t always know what we are looking for ; Information seeking is often iterative and interactive and it would be a shame of losing this process often involving associative learning. When you learn while searching, it’s web surfing at its best. Ambiguous schemes can be topical, task-oriented (shop layout) metaphor-driven (can help understanding content and suggest new functionalities but may breakdown). Examples of information spaces: Thinkmap an example of Plumb Design's Thinkmap used to map out a visual thesaurus. Words are linked with each other by synonyms, antonyms… Display is adaptable to the user’s settings. kartoo.com a meta search engine that presents its results on a map. Common keywords are represented by paths between web pages, websites are grouped together in semantic areas. 3 map.net generates a 3D cityscape view of the Web, with individual websites represented by smaller buildings, and the most popular and important sites by large skyscrapers. map.net : cataloguing the Word-Wide-Web through virtual architecture. Spatial arrangement can reveal the conceptual organisation of information and play an important role in the cognition process, since the data structure creates a mental model for the user. Using intuitive mapping concepts can help individuals to broaden their view into related subjects and gain a deeper understanding of hidden relationships that were previously not known. 4 proposals for web mapping and visualisation: In this part of my research I looked at various ways of visualising semantic relationships among pieces of information. Challenges are to represent the data, to determine meaningful structures for the layout, to suggest methods for interacting with the body of data. spider diagrams “A library is more than a collection of books. The way the books are ordered and placed on the shelves reflects a way of thinking about the organization of their content. The arrangement helps the library user to build a personal knowledge space, where thoughts can be ordered in relation to the placement of the books.” The virtual Library Builder, Bits and spaces. The Dewey Decimal Classification is a system used in libraries to sort books by subsumed topics. Such a conception could be visualised by spider diagrams to map out web data along this hierarchical schema ; an hyperbolic space could be used to map relationships between remote areas and gain better visibility of dense areas. 4 Example of an hyperbolic space used to map semantic relationships along hierarchical diagrams, typically in a Dewey Decimal Classification scheme. (source image : Tamara Munzner) thematic paths My debut second year project was about establishing a personal multi-data map investigating relationships among people, places, occupations, journeys in my life. I took for model a transport map where each lane represented a theme and the stations relevant items ; interchanges accounted for items relevant to both topics. I found out later on that the UK artist Simon Patterson used a similar idea in the ‘Great Bear’ adapting the London Underground map by replacing stations names with names of famous cultural figures throughout history, through to the end of the 20th century, sorted thematically. It works as a map in that it enables the viewer to locate ‘things’ in relationship to others, except that in this case the relationship is not with underground stations but with cultural icons. 5 Simon Patterson’s Great Bear multi-layered map Inspired by "ET-Map", a multi-level category map of over 100,000 Web pages developed by the Artificial Intelligence Lab at the University of Arizona, where the top level shows general topics, the next level down lists subtopics, and so on. It could be a Self-Organized Map that organizes itself miscellaneous collection of text documents into meaningful maps for exploration. Such a map consists of a regular grid of ‘neurons’ or processing units placing alike documents close to each other and dissimilar ones far apart. The labels on the map are an example of the core vocabulary within that area. 6 My interpretation of this multi-layered map consists of using a topology of the space closely modelled on inter-city travel. The Matrix is layered by velocity zones where the vertical dimension accounts for “generality-specificity” from above to below : The higher one travels, the faster one can move, the less there is to see. As one descends, and slows, the Matrix fills in with detail, until one is walking down the streets. 5 Additional research: Semiotics A general science of signs that includes linguistics, semiotics looks at the structure of language as a functioning system of signs. According to De Saussure’s theory of dyadic signs, the sign is divided into the tangible part (signifier or acoustic image) and the conceptual part (signified or concept). The signifier doesn’t simply express the signified, there is a correlation between them two and the situational context in which a sign can mean – the meaning of a sign only exists when an observer is present and the way a sign means can change depending on the situation, culture and a few other variables. Linguistics and challenges of computer-driven meaning recognition : The process of automatically extracting meaning from a text shows that it is difficult indeed to treat linguistic knowledge as a generality. The general knowledge we can associate to words is not always relevant because it doesn’t exist a general characterisation of the whole language ; on the contrary, there is dramatic differences between registers (or sub-languages). A sub-language is characterised by its limited dimensions, its structural and semantic systematisation : the lexis is limited and only a few different types of phrases can be found. It corresponds to the language used in a particular domain (e.g. scientific, technologic …) Therefore, it doesn’t make much sense to do semantic acquisition outside a sub-language : Words behaviours are not all predefined but « emerge » in the context they are used. But by working at the level of words by associating them with basic meanings, adjustable et definable, we can end up constituting an evolving core of meaning. Random searches and serendipity Rather than looking for some very rational way of mapping, I also considered using internet search engines in a very creative way to get unexpected or surprising results that can stimulate or generate associations between words or pictures, sometimes in a very poetic manner. I realised it could be interesting to get unusual relations between things as a way to foster creativity in the individual. I looked at the following examples, even though I haven’t carried out any experiments myself. www.douweosinga.com www.jwz.org/webcollage www.motorhueso.net http://incident.net/works/incidence 7 Online collaboration, emergence Emergence is a behaviour that was first observed experimentally following a slime mold aggregation that found its way through a maze without any apparent cognitive resource: It can be defined as the ability of self-organization within a decentralized system, assuming that a meaningful whole can be developed from the interactions of many elements acting on very simple rules. The principle of emergence can be found in websites such as Amazon.com where users purchases and selections actually contribute to the site’s structure and displays. An other example can be found in Alphaworlds, a collaborative environment between online users building their virtual house, thus resulting in a collective city planning. 6 final piece : collaborative map of web knowledge As shown in my research, users collaboration can be an great way to generate meaningful bigscale structures, rather than relying merely on self-organising and automatic parsing, still facing linguistics issues. Let’s get back to Patterson’s Great Bear : The title refers to a re-interpretation of constellations symbolically ‘mapping the sky’, purporting to give us a real life 'classification' or systemisation while they are in fact merely naming sets of stars arbitrarily, giving us a reflection of the system inside the mind of the ancients, and questioning how we, as individuals, would systemise the same information : 'People say "Why did you put this person there, I would have put somebody else". Obviously I placed the names in a way that is particular to me, but I like the feeling that nothing is fixed. Its almost like a game that people can participate in. The idea of the viewer finishing the work is important. It is not a code that people have to decipher. The meaning is not prescribed.' Pirman, Alenka (1997) Interview with Simon Patterson, Sculpture, January 1997, vol 16 no 1, pp 21, 22 An digital update of this work could consist of an online interactive piece in which users could type in their own queries, and according to some algorithm figuring out its relevance, the submission would be placed automatically on the map by looking at its relevance to others. Such an algorithm exists already: Google sets (http://labs.google.com/sets) is a programme able to understand a concept as part of a set and to predict a series of similar concepts. 8 Functions of this map : search query a word, look for occurrences on the map select click on an occurrence, focus on a sub-topic (semantic zooming), browse another topic (horizontal dimension) display automatically generate displays of environing web pages, featuring different relevance levels and their browsing history edit add contents to the map, simply by searching and browsing a specific area. The idea that nothing is fixed is underlain within this map in constant expansion, allowing people to dig out ever more and ‘expose’ content of unsuspected web pages in particular areas of interest. This collaborative map of web knowledge, aiming to create suggestions, connections, highlight similarities between topics and ideas, is no longer a still object but the remnant of an experience that has been produced by every user: It is constituted like a collective memory. 7 Conclusion This project is about building an Ontology : In computer science, this is the attempt to formulate an exhaustive and rigorous conceptual schema within a given domain, a typically hierarchical data structure containing all the relevant entities and their relationships and rules within that domain. Possible continuations of the project : to surround physical space with an evolving physical model, or a VR installation with wall projections. possibility for the visitor to print out a portion of the map in the context of an exhibition. Technical development: In the eventuality of a 3D version, sets of VRML could be generated instantaneously thanks to PHP script used to extract data from web pages. There is also possibilities to use an external device such as a joystick or a VR glove for the spectator to navigate freely in the 3D space. Google web APIs are a programming solution for developing an application querying Google and its 3 billion web indexed documents. More at http://www.google.com/apis/ Further research : semantic web and challenges of automated meaning recognition, which are currently one the hottest research areas in computer science. See the work by two French scientists about semiotics and information networks : Foliated semantic networks (Dr Robert Marty, Université of Perpignan, France) Sensnet project (Serge Fleury, Université Paris 3) 9 References Books: BENEDIKT, Michael (1991) Cyberspace, first steps. Cambridge: MIT Press. BUREAUD, Annick (2000) Le cyberespace : entre topos et nomos, Art Press, n° 259. DE KERCKHOVE, Derrick (1997) Connected Intelligence : The Arrival of the Web Society. Sommerville House Publishing. DODGE, Martin and KITCHIN, Rob (2000) Mapping Cyberspace. London: Routledge. DODGE, Martin and KITCHIN, Rob (2001) Atlas of Cyberspace. Addison Wesley. ENGELI, Maia (2001) Bits and spaces : architecture and computing for physical, virtual, hybrid realms. Basel: Birkhäuser. JOHNSON, Steven (2001) Emergence. London: Penguin Books. MACDONALD, Nico (2003) Information Visualisation, Eye magazine, Vol. 13, pp.52-56. NIELSEN, Jakob (1989) Hypertext & hypermedia, San Diego: Academic Press. ROSENFELD, Louis and MORVILLE, Peter (1998) Information Architecture for the World Wide Web. Sebastopol: O’Reilly. TUFTE, Edward R. (1990) The Visual Display of Quantitative Information, Cheshire: Graphics Press. WOOLMAN, Matt (2002) Digital Information Graphics. London: Thames & Hudson. Websites: CYBERARTS AND CYBERCULTURE RESEARCH INITIATIVE, Cyberspace Web by George Landow (2003) Cyberspace, Hypertext and Critical Theory. <http://www.cyberartsweb.org/cpace/> (updated on 24 January 2002, accessed on 10 November 2003). CYBERGEOGRAPHY (2003) Cyber geography research. <http://www.cybergeography.org> (updated on 23 August 2003, accessed on 10 November 2003). DOUWE OSINGA, Home page (2004) <http://douweosinga.com> FRY, Benjamin (2000) Organic Information Design. <http://acg.media.mit.edu/people/fry/> 10