Design Solutions for Badoo
Transcription
Design Solutions for Badoo
Design Solutions for Badoo Enor Anidi The Issue • I understand that a large percentage of women who are members of Badoo do not get an opportunity to explore the site fully • These female users are spending a lot of time interacting with other users on chat, and therefore miss unique messages from members who are on the Encounters game feature The Objective To obtain a higher percentage of female users to investigate the rest of the Badoo website. These users should start to interact with other members and connect with those using the Encounters game feature. My Approach When solving design issues, my preference is to make recommendations based on quantitative and qualitative insight in order to understand ‘pain points’ and user ‘touch points’. However, in the absence of this data, these recommendations have therefore been made based on my own experience of working on user-led projects. I have also thought about best practice and like any other UX evangelist, I have put myself in the shoes of your female users. I hope that this presentation will be able to provide you with a number of recommendations that you can still implement. 01 Who am I designing this for? Personas As discussed on the previous slide, I believe that any designer should put themselves in the shoes of those that they are designing for. One needs to understand the problems faced from the users’ perspective, and in the absence of qualitative feedback, the only way for me to do this is to become the user myself. As requested, I signed up as a female member to Badoo, and I pondered over the reasons as to why a female user might be motivated to use the website. I thought about the criteria that I would use if I was to carry out qualitative research before designing, and after some thought, I created the Persona and profile of “Jane Holloway”. 02 Meet Jane About Jane Jane Holloway Age: 29 Education: MBA Languages: English and French Occupation: Project Manager Location: Brighton, UK Martial Status: Single “My friend told me that Badoo was a great place to flirt and meet local men in my area” Goals • • • To make new friends Meet new men in Brighton or nearby Become more confident and learn to approach potential suitors Jane has a very stressful, but enjoyable job as a Project Manager for a London based digital agency. She considers herself to be out-going, friendly, communicative and is a great relationship builder. Outside office hours, Jane is a keen gym goer and enjoys Bikram Yoga to de-stress. At the weekends, she can often be found attending gigs, or going to dinner with her close friends. Jane has been single for about 7 months now but before then, she had been in a long-term relationship with a gentleman who she had met at University. Jane is a new member of Badoo and heard from a friend that it was a good way to meet new gentlemen to flirt with and to possibly date. Pain points • • • Confusing navigation on dating websites Being bombarded with too many messages (especially inappropriate) Being charged for all features on a dating website Image Credit: http://www.flickr.com/photos/mandyanddaniel/6297693444/sizes/l/in/photostream/ 03 Why are female members only engaging in interactive chat? 04 1. Navigation Once a user has logged into Badoo, they are taken to the “People Nearby” page. From looking at the design of this page, the most visually stimulating items are the pictures of the members. The navigation is clean, but it is also rather small. The highlighted tab of “People Nearby” stands out, but the Encounters looks greyed out (I am aware that this is due to it being in the non-active state). It fades into the background and is overshadowed by other elements on the page. 05 1. Navigation - Visual Explanation 1 The profile pictures overshadow other elements on the page. This means that users are more inclined to investigate profiles rather than the rest of the website. This navigation element for the Encounters game is greyed out. It also doesn’t appear to look like a clickable tab, so users may not be aware that it is something that they can investigate further. 06 1. Navigation - Visual Explanation 2 I see the ‘flashing’ number for my first message, and go to check it out. Then less than 3 minutes later, I receive a further 4 more new messages, so I give in to the ‘flashing’, and abandon this page to read them. This then takes me away from other features on the website. 07 1. Navigation - Recommendations Remove the flashing icon that lets users know they have messages, but rather have it static. This is to stop users from being distracted by the constant flashing reminder. • • • Make the entire navigation more prominent so that it looks clickable and more like a conventional navigation menu Change the icon next to Encounters to make it feel more like a game. At a glance, users may not relate to the image of the dice Have a small corner banner with the word “NEW” to attract users to this feature 08 2. Visibility I have already established that the design of the navigation may be stopping users from visiting the Encounters page. Users will also be tempted to keep checking their messages once they see the flashing number. Once a user clicks on the Messages tab, they’ll see the number of online chats and messages that they will have been sent. The issue with this, is that users will then become too engrossed in new chats, and miss out on other elements of the website, including messages from people on the Encounters game. If you want female users to participate in the Encounters game feature, then I believe that you need to change the design of the Messages page, and push the feature more. In my opinion, it simply isn’t visible enough and needs to become a core feature of the website. 09 2. Visibility - Visual Explanation This section of the page clearly tells the user how many people are online and offline. It takes up a lot of the page, and I think that other elements of the website hold more importance and some of this space could be sacrificed. This element is confusing. Firstly, the user gets notified that a message has been sent to her. To most people a ‘message’ might mean email, and when the user replies, she might expect to reply back with an email first. Instead, she learns that she has actually been sent a chat message, rather than an email, and her reply then turns into an interactive chat, which may not be what she was expecting. This then enables the user to end up chatting to a number of people as the system is very fast. 10 2. Visibility - Recommendations 1 Instead of this feature, I would suggest that “Who’s online’ is closed by default, with an option for the user to open it up as an accordion feature. This in turn will offer up more space where you can then include an embedded version of the Encounters game. Alternatively, you could have a pop-up arise for users who have been chatting for more than 10 minutes to remind them that someone from Encounters likes them. It could ask them whether they have played the game yet today or to earn some extra credits for free. Some examples of this can be found on the next few slides. I believe that this section of the website is largely interactive, (and users love to chat), so I would strongly suggest implementing a change in design whereby a user can differentiate whether they have received an email or a chat message. Furthermore, I recommend that users get a pop-up notification if someone wishes to chat with them (it could be in the bottom right hand corner of the screen) and users will have the option to: Accept, Send an email, Deny or Block the request. 11 2. Visibility - Recommendations 2 I would suggest that there should be a moderator or filter for messages that are rude/crude in this nature. Not only can a message like this give a user the wrong impression of the website, but I believe that it is extra off-putting for the message to appear as an interactive chat. This is because it feels even cruder on chat and a sense that it is more personal as the user is waiting there online, as opposed to if it had been received in an email format. 12 2. Visibility - Wireframe of the current Messages page 13 2. Visibility - Wireframe of the new Messages page Version 1 15 2. Visibility - Wireframe of the new Messages page Version 2 17 Visual of pop-ups 19 3. The Encounters page I strongly feel that the design of the Encounters page should be changed in order to retain the attention of the users. There are a number of changes that I would make, and these recommendations are as follows: • No back button: Users may quickly go through the profiles and without thinking, click “No” to someone they quite like. There isn’t a back button for the user to be able to go back through the profile pictures. If you click the back button within the browser, it actually closes the Encounters game feature altogether. • Improve the game: I think that this is more of quick match-making feature rather than a game. I believe that more users would play it more if there was an element of challenge or fun attached, rather than just the three existing options. 20 3. The Encounters page • Settings placement: The settings icon is most likely to be unclear to users, especially to those who do not own a smartphone (the icon is used on the iPhone for example). I would recommend that you have instead the words ‘Search profiles’ so that the user has an understanding of what will happen by pressing this button. • Links below the fold: I strongly recommend that you bring these links up above the fold and make them bigger. As it stands, the user cannot see them, and might presume that there is nothing below the picture. Furthermore, they have to click ‘Yes’ to make contact. If they do this, it just takes them to the next profile and of course there is no back button to return to the profile! 21 3. The Encounters page - Visual Explanation What happens when you click Yes? Does it mean that the user can make contact with the person in question? It doesn’t! It takes the user to the next profile. There is no back button. What if I like him and I press ‘No’ by accident? How do I go back to find him again? What does this mean? What does it do? There is a lot of white space here that isn’t being used. I feel that this makes the feature seem like an afterthought and not in-line with the original design. The links below the pictures are too small and sit below the fold. 22 3. The Encounters page - Recommendations I recommend that after clicking the Yes button, users’ either get taken to the persons profile page, or a window opens with the option to make contact with the chosen member. As it stands, it takes the user to the next profile, which might confuse someone who thinks that they are about to make contact with a member they like the look of. I would recommend implementing a back button just in case I click ‘No’ when I really meant ‘Yes!’ I would recommend re-designing this panel, so that there is far less unused white space and to allow implementation of other recommendations I have made for this page. I suggest implementing the word ‘Search Profiles’ rather than using a settings icon which isn’t an appropriate or relevant UI icon to be using. I strongly suggest that the links (below the image) are brought up above the fold and are increased in size. 23 3. The Encounters page - Wireframe of the current page 24 3. The Encounters page - Wireframe with recommendations 26 Some other things to consider In order to assist you to improve the overall usability of the Badoo website, I have evaluated some other pages and have made some miscellaneous recommendations. These are not related to the task that you set me, but I do hope that you find them of some benefit. Pictures Once you have logged into Badoo (for the first time) and created your profile, you are told that you have to upload three images in order to interact with other members. I understand that this is most likely to ensure that the members are genuine, however I feel that this could be off-putting to new members. For example, you may have a member that is shy, new to online-dating or isn’t technically savvy and needs some assistance before doing this. A better option would be to prompt new users’ after a period of time (7 days for example). Badoo Tour A good way to help users understand all the benefits that Badoo has to offer, would be to include a tour of the website and it’s features. This tour could be offered to new female and male users as well as existing, and would fit in nicely if you did make the changes to the design.You could use an informal tone such as “first off, let me show you around”. It would be crucial for new users to receive this tour before they upload a picture of themselves as this would enable them to understand all features before they get inundated with messages. Earn points Sometimes if you can’t get users’ to engage, an incentive will usually do the trick. As you charge users’ for some features (such as being featured on the top of the page), you could consider giving the female users 10 credits per day on the Encounters game and after 10 days, they get a days feature. 28 Speech bubble On the Encounters game feature, you have a link which reads: Has he seen your photo? When a user clicks on this link, a speech bubble opens with two options which are to ‘Activate Now!’ or ‘Try them for free!’. The only way of closing this speech bubble is to click on either of those links. Whilst the intention may be to persuade a user to at least choose one option, it may be frustrating for those who simply want to close the bubble. The only way a user can get rid of this bubble is by refreshing the screen or pressing the back button on their browser, and some novice web users may not be aware that they can to do this. I would recommend implementing a ‘close this’ option, especially for those users who may have clicked the original link accidentally. Consistency As I logged into the website several times over a period of two days, I soon realised that each time I logged in, I was met with a variety of splash/promo pages. I am not sure whether this is because I was a new member or whether it is something that you are now implementing. I thought it would be worth mentioning that users’ prefer a consistent journey, and one they can become familiar with. It’s a bit like putting on an old, comfortable pair of shoes. Users prefer consistency and they can build trust in a system if they know what to expect. If you are thinking of introducing splash/promo pages each time someone logs in, I would suggest that you think about this feature a bit more and to find out if your users like/dislike this experience. 29 The End Thank you for your time, and I hope this has been of some interest. Enor Anidi [email protected] 077386 36657