CON THIEN – Scenario Paintball Game at PBC

Transcription

CON THIEN – Scenario Paintball Game at PBC
CON THIEN – Scenario Paintball Game at PBC Paintball Park Greensboro - 3/29/14
Gameplay and Special Rules:
There will be bases spread throughout the playing field that will be called Control Points. These Control Points will
give your team points at certain times throughout the day.
Both sides will have a General to lead their team into battle. The General will have resources at their disposal to
help their team advance forward on the battlefield; if the General makes the right moves they can alter the game
enough to allow their team the win.
Neutral paintball mines will be placed throughout the battlefield that can eliminate any player, so watch where
you step if you don't want to be eliminated by a mine. (All mines can be defused by an Engineer)
General’s Resources:
The General will be able to use airborne missile strike to push the enemy back if their team is pushed back and do
not control any bases. This will allow the General to help their troops advance and take Control Points.
General will be able to use a airborne missile strike at any Control Point on the map once their team has completed
specific objectives given by the Con Thien "Map Room"(Tent where the game is coordinated from). Each objective
completed will give the General one missile to use. Theses missile strikes will be hard to earn so use them wisely.
(The missile strike will only take players out who are in the yellow taped area).
General can order a "Chemical Gas" (1 Orange Smoke per team) attack anywhere on the map. In order not to be
eliminated by the gas you will need to wear a dust mask over your paintball mask to protect you. If the referee can
smell the smoke in your area and you are not wearing a dusk mask you will be eliminated and must go back to your
Insertion Point or Dead Zone.
General can issue C4 / Bangalore Torpedo charges to an Engineer that can eliminate players in bunkers.
General can issue paintball mines to Engineers to place out on the battlefield to take out the enemy.
Paintball Tanks Rules:
To protect the players on the field you will be asked to stay 20 feet away from the tanks on the field at all times, if
you get too close to the tank you will be eliminated even if it is a friendly tank. There will be tank walkers that will
guide the tank through the battlefield so that the tanks can better navigate through the field.
Tanks can hit any small bunker with their Nerf rocket to eliminate any players that are in the bunker.
Tanks can dry fire at the bunker if they are right beside the bunker to eliminate the enemy. (The reason we allow
dry firing is so that the player in the bunker does not get hit at a close range by a Nerf rocket to injure the
player.)
Tanks can only be eliminated by: Tank, AT(Anti-Tank) Gunner, paintball mine (Paintball Mines will be issued by the
General). Once a tank is eliminated they can leave the field to repair their tank before returning to the field or put
up their white flag and stay idle for 10 minutes. (tank walker will give a 2 minute warning before the tank can move
again and then a 30 second warning)
Players "Do not shoot the vision blocks of the tanks or shoot at the driver.", if you are caught by the
referee shooting at the tank just to try and blind their view you will be eliminated and sent back to your insertion
point. (Shooting paint at the tank to blind them is a safety issue, Blind tanks cannot see where they are going
and this can add a risk of the tank hitting a player or the tank hitting a tree to damage the tank). Leave the tank
kills to the AT gunners and the other tank on your team.
Tanks will have special insertions points that they can use at any point in the game. The Insertion Points will be
marked and given to the tank crews at the beginning of the game. Tanks can use any Insertion Point that they
choose even if it puts them behind enemy lines.
Tanks cannot be taken out by a AT Gunner when they are crossing a bridge for safety purposes. Tank can be taken
out once the back bumper of the tank crosses fully over the bridge.
Scenario Game Classes:
Recon Player: Will enter on the battlefield before the rest of their team to do a reconnaissance mission for their
team. Recon Player will be given a Recon Card by their appointed General (Limit 10 Recon Players per side; players
will be decided by the General)
AT Gunner: Carries a Launcher that give them the ability to take out Tanks, and bunkers. AT Gunner will be issued
an AT card by their General that will be punched for every tank kill that they get. (Limit 2 AT Gunners per side.)
Engineer: Only player that can use the C4 charge on bunkers. Engineer can defuse paintball mines and bring them
back to their General for points. Engineer Player will be issued an Engineer card by their General. (Limit 3
Engineers per side)
Dead Zone Rules: You have to at least touch the Dead Zone before you can re-enter into the game. The Dead
Zone are designated so that a player can rest on the field in a safe area and to re-enter into the game.
Marine Dead Zone - Only U.S. Marines can use Dead Zone
NVA Dead Zone - Only NVA / Viet Cong can use this Dead Zone