bibliographie - Département d`informatique et de génie logiciel

Transcription

bibliographie - Département d`informatique et de génie logiciel
BIBLIOGRAPHIE
Modélisation géométrique, infographie et animation par ordinateur
Dan Ablan, [animation 3D] Cinématographie & mise en scène.
CampusPress, 2003, 215p.
Norman I. Badler, Brian A. Barsky, and David Zeltzer,
Mechanics, Making them move Control, and Animation of
Articulated Figures. Morgan Kaufmann Publishers, 1991, 348p.
Norman I. Badler, Cary B. Phillips, Bonnie Lynn Webber,
Simulating Humans Computer Graphics Animation and Control.
Oxford University Press, 1993, 270p.
Michael Barnsley, Fractals Everywhere. Academic Press, 1988,
394p.
Brian A. Barsky, Computer Graphics and Geometric Modeling
using Beta-splines. Springer-Verlag, 1988, 156p.
Richard H. Bartels, John C. Beatty, Brian A. Barsky, An
Introduction to Splines for use in Computer Graphics & Geometric
Modeling. Morgan Kaufmann Publishers, Inc., 1987, 476p.
Jules Bloomenthal, Introduction to Implicit Surfaces. Morgan
Kaufmann Publishers, Inc., 1997, 332p.
Marc H. Brown, Algorithm Animation. The MIT Press, 1988,
186p.
Hiroaki Chiyokura, Solid Modelling with Designbase Theory and
Implementation. Addison-Wesley, 1988, 305p.
Jean-Pierre Couwenbergh, La synthèse d’images Du réel au
virtuel. Marabout, Alleur (Belgique), 1998, 576p.
Jean Dif, Modélisation
Informatique, 1998, 355p.
du
corps
humain
en
3D.
Vuibert
David S. Ebert, F. Kenton Musgrave, Darwyn Peachey & Ken
Perlin, Steven Worley, Texturing & Modeling A Procedural
Approach. Morgan Kaufmann Publishers, 2003, 687p.
Gerald Farin, Curves and Surfaces for Computer Aided Geometric
Design A Practical Guide. Academic Press, 1988, 334p.
Gerald Farin, NURBS from Projective Geometry to Practical Use.
A K Peters, Ltd., 1999, 267p.
Bill Fleming & Darris Dobbs, Animating Facial Features &
Expressions. Charles River Media, Inc. 1999, 382p.
James D. Foley, Andries van Dam, Steven K. Feiner, John F.
Hughes, Richard L. Phillips, Introduction à l'infographie.
Addison-Wesley, 1995, 573p.
James D. Foley, Andries van Dam, Steven K. Feiner, John F.
Hughes, Computer Graphics Principles and Practice. AddisonWesley, 1990, 1174p.
David Fox and Mitchell Waite, Computer Animation Primer.
McGraw-Hill, 1984, 501p.
Dhanjoo N. Ghista, Human Body Dynamics Impact, occupational,
and athletic aspects. Oxford Medical Engineering Series, 1982,
549p.
Marc Giambruno, 3D Graphics & Animation. New Riders, 2002,
588p.
Andrew S. Glassner, An Introduction to Ray Tracing. Academic
Press, 1989, 329p.
Stan Hayward, L’animation par ordinateur Initiation à l’image de
synthèse. Éditions Dujarric, 1985, 146p.
Donald Hearn, M. Pauline Baker, Computer Graphics C Version.
Prentice-Hall, 1997, 652p.
Donald Hearn, M. Pauline Baker, Computer Graphics. PrenticeHall, 1994, 652p.
Kenneth I. Joy, Charles W. Grant, Nelson L. Max, Lansing
Hatfield, Tutorial: Computer Graphics: Image Synthesis. The
Computer Society, 1988, 368p.
Arie Kaufman, Volume Visualization. IEEE Computer Society
Press, 1991, 479p.
Isaac Victor Kerlow, The Art of 3-D Computer Animation and
Imaging. John Wiley & Sons, 2000, 434p.
Marcia Kuperberg, A Guide to Computer Animation for tv,
games, multimedia and web. Focal Press, 2002, 249p.
Jeff Lander, Graphics Programming Methods. Charles River
Media, 2003, 406p.
Kit Laybourne, The Animation Book. Three Rivers Press, 1998,
426p.
Éric Lengyel, Mathematics for 3D Game Programming &
Computer Graphics. Charles River Media, Inc. 2002, 382p.
T. Liebling, H.
Masson, 1988, 486p.
Röthlisberger,
Infographie
et
applications.
Nadia Magnenat-Thalmann, Daniel Thalmann, Informatique
graphique : concepts et techniques avec le langage MIRA. Gaétan
Morin, 1983, 414p.
Nadia Magnenat-Thalmann, Daniel Thalmann, Image Synthesis
Theory and Practice. Springer-Verlag, 1987, 400p.
Nadia Magnenat-Thalmann, Daniel Thalmann, State-of-the-art
in Computer Animation. Proceedings of Computer Animation '89.
Springer-Verlag, 1989, 224p.
Nadia Magnenat-Thalmann, Daniel Thalmann,
Animation Theory and Practice. Springer-Verlag, 1990, 245p.
Computer
Nadia Magnenat-Thalmann, Daniel Thalmann, Synthetic Actors
in Computer - Generated 3D Films. Springer-Verlag, 1990, 129p.
Nadia Magnenat-Thalmann, Daniel Thalmann, Bruno Arnaldi,
Computer Animation and Simulation 2000. Springer-Verlag, 2000,
211p.
Rémy Malgouyres, Algorithmes pour la synthèse d’images et
l’animation 3D. Dunod, Paris, 2002, 305p.
Benoit Mandelbrot, Les objets
dimension. Flammarion, 1975, 190p.
fractals
forme,
hasard
et
Martti Mäntylä, An Introduction to Solid Modeling. Computer
Science Press, 1988, 401p.
Alberto Menache , Understanding Motion Capture for Computer
Animation and Video Games. Morgan Kaufmann, 2000, 238p.
Michael E. Mortenson, Geometric Modeling Second Edition. John
Wiley and Sons, Inc. 1997, 523p. ISBN 0-471-12957-7.
Michael O’Rourke, Principles of Three-Dimensional Computer
Animation. W. W. Norton & Company, 2003, 395p.
Rick Parent, ANIMATIQUE Algorithmes et techniques. Vuibert,
Paris, 2003, 530p.
Jeff Paries, The Animation : Master 2000 Handbook. Charles
River Media, Inc., 2000, 608p.
Frederic I. Parke & Keith Waters, Computer facial Animation. A
K Peters, 1996, 365p.
David B. Paull, Programming Dynamic Character Animation.
Charles River Media, 2002, 286p.
Francisco J. Perales, Edwin R. Hancock, Articulated Motion and
Deformable Objects. Second International Workshop, AMDO
2002, Palma de Mallorca, Spain, November 2002 Proceedings,
Springer-Verlag, 2002, 256p.
Les Piegl & Wayne Tiller, The NURBS Book. Springer-Verlag,
1997, 646p.
Franco P. Preparata, Michael lan Shamos, Computational
Geometry An Introduction. Springer-Verlag, 1985, 390p.
Peter Ratner, 3-D Human Modeling and Animation. John Wiley
& Sons, Inc., 1998, 308p.
Peter Ratner, Mastering 3D Animation. Allworth Press, Inc.,
2000, 333p.
David F. Rogers, Algorithmes pour l'infographie. McGraw-Hill,
1988, 518p.
David F. Rogers, Procedural Elements for Computer Graphics.
McGraw-Hill, 1985, 433p.
David F. Rogers, An Introduction to NURBS with Historical
Perspective. Academic Press, 2001, 324p.
Philippe Schweizer,
romandes, 848p., 1987.
Infographie
II.
Presses
polytechniques
Aydin Tözeren, Human Body Dynamics Classical Mechanics and
Human Movement. Springer-Verlag, 2000, 315p.
Xiaoyuan Tu, Artificial Animals for Computer Animation. ACM
Distinguished Theses, Springer Verlag, 1998, 172p.
Éric Viennot, Making of d’un jeu vidéo Les personnages de La
Belle ou la Bête. Eyrolles, 2002, 95p.
John Vince, Essential Computer Animation Fast. Springer-Verlag,
2000, 160p.
John Vince, 3-D Computer Animation. Addison-Wesley, 1992,
363p.
Adam Watkins, The CINEMA 4D R8 HANDBOOK. Charles
River Media, Inc., 2003, 504p.
Alan Watt, 3D Computer Graphics. Addison-Wesley, 1993, 500p.
ISBN 0-201-63186-5.
Alan Watt, Mark Watt, Advanced Animation and Rendering
Techniques Theory and Practice. Addison-Wesley, 1992, 455p.
Vladimir M. Zatsiorsky, Kinematics of Human Motion. Human
Kinetics, 1998, 418p.
------------------------------------------------------Physique mécanique
Harris Benson, PHYSIQUE Mécanique. Éditions du Renouveau
Pédagogique Inc., 1999, 588 p.
Lydéric Bocquet, Jean-Pierre Faroux et Jacques Renault, Toute
la mécanique Cours et exercices corrigés. Dunod, Paris, 2002, 521
p.
David M. Bourg, Physics for Game Developers. O’Reilly, 2002,
326p.
Christian Gruber et Willy Benoit, Mécanique générale. Presses
polytechniques et universitaires romandes, 1998, 736 p.
Robert Resnick, David Halliday. Physics Part I. Wiley, 1966,
703p.
K. F. Riley, M. P. Hobson et S. J. Bence, Mathematical methods
for physics and engineering. Cambridge, 2002, 1232 p.
Richard Stevenson, R. B. Moore, Physique, matière et énergie.
McGraw Hill, 1971, 642 p.
Logiciels d’animation
Bryce
Bernard Jolivat, Graphisme 3D avec Bryce 4. CampusPress
France, 1999, 512p.
R. Shamms Mortier, BRYCE 4 STUDIO PRO. Sybex, 1999,
331p.
Shamms Mortier, The BRYCE 5 Handbook. Charles River Media,
Inc., 2002, 484p.
Flash
Apprendre Flash 5 Visuel. First Interactive, 2001, 308p.
Eric Charton, Flash 5 Animation Web. CampusPress, 2000, 282p.
Gurdy Leete, Ellen Finkelstein, Flash MX pour les nuls. Wiley
Publishing Inc. 2002, 276p.
Jean Nashe, FLASH 5 EN ACTION. First Interactive, 2001, 242p.
Robert Penner, Flash MX, Programmation ActionScript Creative
Studio. First Interactive, 2002, 457p.
Nicolas Sancy, Flash
Multimedia, 2001, 523p.
5
et
ActionScript.
Osman
Eyrolles
Sarah Wolynka, Des tonnes de trucs Macromedia Flash versions
3, 4 & 5. CampusPress, 2001, 458p.
Modeleur AMAPI
Olivier Drion, Amapi 7 Ateliers graphiques. Eyrolles, 2003, 195p.
Sylvie Gateuil, Amapi 7 Designer Manuel de référence. TGS Inc.
Eovia Division, 2003, 512p.
Logiciel 3D Studio MAX
Steven Elliott, Phillip Miller, 3D Studio MAX SECRETS
D’EXPERTS. Simon & Schuster Macmillan (France), ISBN 27440-0273-9, 1997, 724p.
Bernard Jolivalt, LE
CampusPress, 2003, 351p.
TOUT
EN
POCHE
3ds
max
5.
Jérôme Lesage, 3dsmax 6. Micro Application, 2004, 433p.
Michele Matossian, 3DS MAX for Windows. Peachpit Press,
2004, 516p.
Shamms Mortier, 3ds max 5 pour les nuls. Wiley Publishing Inc.,
2003, 265p.
Paul Steed, Creative Studio Animation de personages 3D en temps
reel. Éditions First Interactive, 2003, 322p.
Librairie OpenGL
Edward Angel, Interactive Computer Graphics A top-down
approach with OpenGL. Addison-Wesley, 1997, 521p. ISBN 0201-85571-2.
F. S. Hill, Jr. Computer Graphics using OpenGL. Prentice Hall,
2001, 922p. ISBN 0-02-354856-8.
Renate Kempf, Chris Frazier, OpenGL Reference Manual
Second Edition. Addison Wesley, 1997, 490p.
Mason Woo, Jackie Neider, Tom Davis, OpenGL Programming
Guide Second Edition. Addison Wesley, 1997, ISBN 0-201-461382.
Poser 5
À compléter.
À Compléter.