Jean-baptiste LABRUNE
Transcription
Jean-baptiste LABRUNE
Jean-baptiste LABRUNE 12 rue Beautreillis 75004 Paris, France +33 (0) 628 406 061 [email protected] http://web.media.mit.edu/~labrune/ French, native English, fluent, written and spoken PROFESSIONAL BELL LABS | 2010-current Lab director in application domain & acceleration platform, Villarceaux, France. • • Leading projects related to Internet of Things, Tangible Communication, Interaction Design, Experience Design and Design Research. Managing open Innovation projects with PSA, LaPoste, Orange, Decaux, Ratp, Cap Digital, Systematic, Institut télécom. ENSAD | 2010-current Invited faculty at Ecole Nationale Supérieure des Arts Décoratifs, Paris, France. • Leading workshop with MIT on Hybrid Materials, Interactive Textiles and High-Low Tech. with Leah Buechley (Lilypad Arduino inventor and MIT Medialab Professor), Dana Gordon (Interaction Designer), Elisabeth de Sennevilles (French Interactive Textile Pioneer). • Teaching classes: Service Design with HEC Business School (11), Experience Design (11, 12), Design Research (11, 12). MIT MEDIALAB | 2008-current Research affiliate at the MIT Media Laboratory, Cambridge, MA. USA. (Advisor: Pr. Hiroshi ISHII). • Research projects on Radical Atoms (new vision for design, art & sciences innovation) . • Development of Creativity Documentation Tools and Environments. Postdoctoral associate in the Tangible Media Group, MIT Media Lab, Cambridge, MA. USA. (Advisor: Pr. Hiroshi ISHII). • • • • Co-supervised this research group of 10 researchers in Design, HCI and Computer Sciences. Contributed to the strategy of the lab and led significant projects with Bank Of America, Samsung, NTT Comware, Intel, Hitachi, Ideo, Steelcase, BBVA and IBM. Designed and developed new experimental brainstorming facilities for the new Media Lab building. Developed a theoretical framework shaping the future of design with programmable matter. Teaching Assistant at MIT Tangible Interfaces (08, 09), Interactive Design (09), New Interfaces for Interaction (09), Material Fiction (10). Representative at Harvard - MIT - Yale Cyberscholars working group. INRIA | 2004-2008 Research Assistant at In-Situ laboratory, INRIA Futurs, CNRS, Université Paris Sud, Orsay, France. Teaching Assistant at Université Paris-Sud XI, Université Paris 6 , Université Paris 9 and Institut Pasteur, Paris, France. MEDIAMATIC | 2007-2008 Lecturer and workshop leader (Designing Hybrid Textiles, Hybrid Toys) at Mediamatic, Amsterdam, The Netherlands. DOMUS + INTERACTION DESIGN INSTITUTE IVREA | 2006 Visiting Faculty at Domus + Interaction Design Institute Ivrea, Milano, Italy. HYPERWERK | 2006 Lecturer and workshop leader with Leah Buechley on «Smart Fashion» at HyperWerk Hochschule für Gestaltung und Kunst, Basel, Switzerland. Results of this workshop were exhibited at Ars Electronica Festival in Linz. AIX SCHOOL OF ARTS | 2005 Lecturer and workshop leader, Gestural Interaction and new materials, Ecole d’art d’Aix-en-provence, France. INA | 2002-2004 Teaching Assistant, Institut National de l’Audiovisuel, Bry-sur-Marne, France. KABALE | 1998-2002 Director and co-founder of two interactive software start-ups. (Kabale S.A.R.L et Popular S.A. ), Paris, France. ECRITEL | 1997-1998 Commercial Engineer, Ecritel, Paris, France. EDUCATION MIT MEDIALAB | 2008-2010 Postdoctorate in Media Arts & Sciences. MIT Media Laboratory, Massachusetts Institute of Technology, Cambridge, MA, USA. UNIVERSITE PARIS XI / INRIA | 2004-2007 Phd in Computer Sciences. Inria Futurs, CNRS, Université Paris Sud, LRI, Orsay, France. . CNAM | 2003-2004 Research Masters (MSc, french DEA) in Arts, Sciences and Techniques at Conservatoire National des Arts et Métiers, Paris. INA | 2002-2003 Hypermedia Masters at Institut National de l’Audiovisuel, Paris. MONTPELLIER BUSINESS SCHOOL | 1996-1998 Montpellier Graduate School of Business & Management, Montpellier, France. PUBLICATIONS PHD THESIS Children and creative technologies : an exaptive phenomenon. | J-B. Labrune. Enfants et Technologies Créatives: Un Phénomène d’Exaptation. INRIA, CNRS, Université Paris Sud. december 2007. LONG PAPERS Radical Atoms | H. Ishii, D. Lakatos, L. Bonanni, and J-B Labrune. 2012. Radical atoms: beyond tangible bits, toward transformable materials. interactions 19, 1 (January 2012), 38-51. Aesthetic Experience over Time | I. Ocnarescu, J-B. Labrune, & al. (2012) An initial framework of Aesthetic Experience over Time. In D&E 2012 (Design & Emotion). Beyond Tech Cards | I. Ocnarescu, J-B. Labrune, & al. (2011) Beyond TechCards: a first step toward the investigation of new dimensions of intermediate representations to support the creative process of emerging technologies. In IASDR 2011 (International Association of Societies of Design Research). DynaSpot | O. Chapuis, J-B. Labrune, E. Pietriga, DynaSpot: Speed-Dependent Area Cursor, CHI ‘09: Proceedings of the SIGCHI conference on Human Factors in computing systems, 10 pages, April 2009, Boston, USA Telebeads Interactive Jewellery | J-B. Labrune & W. Mackay. Telebeads: Social Network Mnemonics for Teenagers. In IDC 2006 (Interaction Design and Children), Tampere, Finland, 2006. Creativity Documentation Tools | J-B. Labrune & W. Mackay. Tangicam: Exploring observation tools for children. In IDC 2005 (Interaction Design and Children), Boulder, CO, USA, 2005. SHORT PAPERS Aesthetic Probes | I. Ocnarescu, J-B. Labrune, & al. (2011) Experiencing Aesthetic Probes , Resonating with Technology. In DPPI 2011 (Designing Pleasurable Products and Experiences). Creative Epistemology | J-B. Labrune. Creative Epistemology: Towards Creativity Research by Children. In C&C 2007 ( Creativity and Cognition), Washington DC, USA, 2007. Sketchcam | J-B. Labrune & W. Mackay. Sketchcam: Creative photography for children. In IDC 2007 (Interaction Design and Children), Aalborg, Denmark, 2007. Dynamic Design | J-B. Labrune & W. Mackay. Could HCI inspire dynamic design ? In DeSForM 2006 (Design and Semantics of Form and Movement), Eindhoven, The Netherlands, 2006. BOOK (chapter) PlayGame | J-B Labrune et Samuel Bianchini. Playgame: Jouer sans fins ? in E-Formes2. Publications de l’Université de St Etienne. 2011. LifeGames | J-B. Labrune et Nicolas Nova. Des jeux vidéo au LifeGames: Perspectives tangibles et sociales des nouvelles formes d’interactions ludiques. In Franck Beau: «Culture d’Univers» june 2007. RESEARCH ACTIVITIES PROGRAM COMITTEE CHI Conference | PC member for SIGCHI 2009. Computer Human Interaction, Boston, USA. 2009. Game & Technology | PC member for GET 2009 . International Game Conference Game and Technology 2009, Algarve, Portugal. 2009. Fun & Games | PC member for FNG 2008 International Conference on Fun and Games, Eindhoven, The Netherlands. 2008. Computer Entertainment | Technical committee member for ACM SIGCHI Advances in Computer Entertainment, Hollywood,US. 2006. REVIEWER Reviewer for CHI, CSCW, NIME, ACE, ECSCW, UIST, IDC, FNG and IJHCS (international journal of human-computer studies). LECTURES CENTRE POMPIDOU | 2012 New Platforms for Innovation at Centre Georges Pompidou, Entretiens du Nouveau Monde Industriel, Paris, France. MUSEE DU QUAI BRANLY | 2012 An anthropological view on Innovation, ArtMap, Quai Branly, ENSCI, Paris, France. FABLAB CONFERENCE | 2012 Play Rules! FabLab international Conference, Toulouse, France. iMAL | 2011 Art&Sciences Collaborations for Innovation, iMAL Center for digital cultures and technology, Brussels, Belgium. YALE UNIVERSITY | 2010 Future Fiction at Yale Publishing Course, New Haven, USA. MIT MEDIALAB | 2009 Exploring Creativity with a Reflexive Lens at MIT Media Lab Cambridge, USA. UNIVERSITE PARIS XI | 2007 Children and Creative Technologies: An Exaptive Phenomenon Phd defense presentation at In|Situ| project. Orsay, France. MIT MEDIALAB | 2007 Creative play at Lifelong Kindergarten group. MIT Media Lab, Cambridge, MA, USA. CREATIVITY & COGNITION WASHINGTON DC | 2007 Creative Epistemology In Creativity and Cognition 2007 conference, Washington DC, USA. DORKBOT | 2007 Dorkbot Paris Kickoff. People doing strange things with electricity. In Dorkbot Paris #1 (Art and technology meeting), Paris, France. ECOLE D’ART DE RUEIL-MALMAISON | 2007 Chercheurs d’Art. In Ecole d’art de Rueil-Malmaison (Art and Science meeting), Rueil, France. ECOLE DES BEAUX ARTS DE PARIS | 2007 A short history of Net Art. In Ecole des Beaux Arts ENSBA (Digital Art program), Paris, France. DESFORM | 2006 Can HCI inspire dynamic design ? Interaction and complexity for the design of shape-shifting objects. In DeSForM (Design and Semantics of Form and Movement), Eindhoven, The Netherlands. CONVIVIO SUMMER SCHOOL | 2006 From creativity to self-creativity. Lecture for the Convivio Summer School 2006 in Edinburgh, Scotland. IDC FINLAND | 2006 Telebeads: Social Network Mnemonics for Teenagers. In IDC 2006 (Interaction Design and Children), Tampere, Finland. INTERACTION DESIGN INSTITUTE IVREA | 2006 Play! Creativity and ludic design at Interaction Design Institute Ivrea. Milano, Italy, 2006. J-B. Labrune. Le futur des jeux vidéos. CITE DES SCIENCES ET DE L’INDUSTRIE | 2006 Workshop on Videogames and Education at La Cité des Sciences et de l’Industrie de la Villette. 2006, Paris, France. IHM | 2005 État des lieux des formations aux techniques d’interaction avancées pour la création artistique at IHM. Toulouse, France. UNIVERSITE PARIS VIII | 2005 Vêtements et mobilier communiquants Université Paris 8. Paris, France, 2005. CHI | 2005 Communication Appliances: Shared Awareness for Intimate Social Networks. In ACM CHI 2005 Workshop on Awareness Systems: Portland, USA. ECSCW | 2005 Tutorial on Prototyping Tangible Interfaces at ECSCW (European Computer Supported Cooperative Work) co- organized with Oren Zuckerman (MIT Medialab). Paris, France. IHM | 2005 Atelier Formations transdisciplinaires en interaction sensorielle pour la création artistique at IHM 2005. Toulouse, France. OTHER ACTIVITIES DORKBOT PARIS | Co-founder of Dorkbot Paris. Art & Science experimental workshops. OMNSH | Co-founder of the OMNSH. Human Sciences Observatory for Digital Worlds. (Observatoire des mondes numériques en sciences humaines). ArtSciEdu | Co-founder of ArtSciEdu (Art, Science, Education) initiative that organises workshops and residency programs in Fine Arts schools and Scientific labs.