The Elder Scrolls: Online
Transcription
The Elder Scrolls: Online
Concept Art of a desert The Elder Scrolls: Online First view of the upcoming MMOG in the Elder Scrolls universe fter Bethesda Softworks' astonishing announcement of the Elder Scrolls V: Skyrim another subsidiary of ZeniMax Media, called the ZeniMax Online Studios, surprisingly revealed that they are currently working on the design of the next Elder Scrolls game: the long awaited Multi Massive Online Role Playing Game The Elder Scrolls: Online. roud to give the fans of their very successful RPG Series a game to look forward to, ZeniMax Studios invited us to take a first glance at an early version of their very first online game. After the opening of a customer support office for MMOG in Ireland in March this revelation was highly anticipated. Taking into account the overwhelming performance of recent Elder Scrolls titles on the XBox 360 and Playsation 3 consoles, TES: Online will also be designed as a multiplatform game being one of the first online games 10 OAG 04/11 ever to integrate such features. The same game account can be used on every version of the game. Also transfers of characters will be no problem. adically is the only word for the new game's planned game control. We were told that the whole acting shall be completely controllable by movement detection via Microsoft's Kinect or Sony's Move. For the users of the game's PC-version there currently is a new system to be tested: With the increasing availability of smartphones with movement detection, it is proposed to use these systems as external controllers for the PC. n connection with the use of smartphones as a controller you will also be able to use an app to manage your character's inventory or conduct trade while you are on the move. In this way your character shall be integrated in your everyday live. This idea was inspired by the Tamagotchis of the late '90s. Concept Art ast but not least the game integrates some of the highly praised modding capabilities of the late Elder Scrolls and Fallout games. How can you modify an online game? ZeniMax found an answer to this problem. Every player can create his or her own dungeons and upload them to a central server. The so published dungeons can be tested by every player of the game in some sort of sandbox mode. After the test the dungeon is rated. Dungeons with high enough ratings will be included in the game world. Naturally this modding capability does not extend to new models or the like because console players would not be able to download and install new files on their systems. ollowing this quick tour of some of these more technical features we will take a look at the promised gameplay. One of the greatest features of the Elder Scrolls series is said to be the completely open world. TES: Online will continue this trend and take it to a new level. The game will completely run in real time. One minute in the game time lasts one minute. In other games the character will run and fight for days without pause. In TES: Online characters in the game will have a complete diurnal cycle. In consequence your character will loose his endurance, strength and so on when he stays awake for too long till he or she collapses. This idea will not only help the player to identify with his or her character even more, but will also prevent players from playing several days without pause which ZeniMax acknowledges as a problem for some players. ne thing that was not yet disclosed is the place in Tamriel, the game world of Elder Scrolls, where the MMOG will play. But we were assured that the game will take the player to a previously unvisited part of the continent. Also the size of the world shall be more comparable to Daggerfall than to Oblivion. Being said that Daggerfall probably had the biggest game world ever this is a tough goal. nline games have been increasingly successful in recent years and it is not surprising that ZeniMax also wants to take its share. Many fans of the single player games will likely be worried for the future of the single player games. Matt Firor, president of ZeniMax Online Studios assures that these concerns are unfounded. The Bethesda Game Studios will continue to develop all future single player games of the series. ate this year or in the beginning of 2012 we will see a closed beta. Speculations are that pre orders of The Elder Scrolls: Skyrim will come with a code for this beta. The release date will be in late 2012. We take bets on the date 12/12/12. [kf] Skyrim (2011) (2011)(2011)(2011 ) What is The Elder Scrolls? The Elder Scrolls is an award winning RPG video game series of Bethesda Softworks. The series started with Arena (1994) and Daggerfall (1996). After some adventure titles in the same universe the third part of the main series, Morrowind (2002), attracted a wide field of players with a detailed none randomly generated game world. In 2006 the series reached its greatest success to date with Oblivion, one of the highest rated role-playing games ever. In 2011 and 2012 the series will be continued with Skyrim and TES: Online respectively. Oblivion (2006 Morrowind (2002) (2011)(2011)(201 1) 04/11 OAG 11