How to Make Money from Free to Play Games(suite)
Transcription
How to Make Money from Free to Play Games(suite)
How to Make Money from Free to Play Games This master class is offered in English (intermediate level) We live in interesting times. It's clear that free-to-play and social have transformed the games industry and opened up new opportunities. What isn't clear to everybody is how game developers should best respond to them. Every new hit game breaks the mould and redefines what free-to-play games can be. How can you make sure that you keep up? That's why Nicholas Lovell and Rob Fahey wrote the Design Rules for Free-to-Play Games, why we host regular Gamesbriefers debates about where game design is going, and why we run master class events so that you can delve deeper and understand how to design, market and make money from online games. The day-long class will cover in-depth, practical strategies for acquiring, retaining and monetising customers, and understanding the techniques and psychologies that drive players to engage with your game. This master class is about teaching the skills required to build a game that's profitable, by ensuring that your game keeps players coming back, sharing and spending. AUDIENCE // Independent developers, traditional publishers, brand marketers and media owners. It will be particularly useful for: Games industry professionals involved in design, marketing and development of games Non-games industry participants interested in how to commission, create and monetise free games or paid games with additional pricing options (such as in app purchases) ADMISSIBILITY // This master class is offered to the Quebec video games industry. See enrollment policy. MASTER // Nicholas Lovell (see his biography on page 2) METHODOLOGY // Lecture based, with a large amount of audience participation. Participatory exercises which involve taking known games and turning them into free-to-play games. DURATION // 1 days (7 hours) a.m. 8:30: arrival, coffee, breakfast (included) 9:00: beginning of class 10:30 to 10:45: coffee break p.m. 12:30 to 1:30: lunch (included) 3:30 to 3:45: coffee break 5:00: end of class SCHEDULE // TOPICS Open discussion about free-to-play and paymium - Understanding the Pyramid of Game Design and the Funnel of Making Money from Games - The importance of Acquiring users, Retaining users and Monetising Users, with practical examples and techniques drawn from current, successful games - Understanding the demand curve and how to move from a business model where everyone pays the same amount to one where some people spend nothing, and others spend $100 or more - Psychological motivations which drive free-toplay success in games on Facebook, smartphones, tablets and in the browser - Participatory exercises which involve taking known games (such as Tomb Raider, Frogger, Doom) and turning them into free-to-play games using the knowledge gained in the course of the day LEARNING OBJECTIVE PEDAGOGICAL MATERIAL // A Powerpoint presentation that will be shared with attendees CALENDAR // 2013, November 13th VENUE // CRIM, 405, av. Ogilvy, suite 101, Montreal PRICE // $639 $140 (taxes excluded – amount paid upon registration) (reimbursement after class, based on the confirmation of attendance in class) = $499 (cost of the masterclass after the reimbursement) * 10% discount applies if payment is made 20 business days prior to the class. From studio bosses down to developers thinking of striking out as indies, this class will teach you the skills you need to make money in today's games market. • • • • The basics of free-to-play game design, and how they differ from traditional games Understanding the funnel: acquiring customers, keeping and making money from them The role of variable pricing in modern media businesses The psychology of game design, with a particular focus on free-to-play Real value per person (group of 15 people): $676 These masters classes are offered through financial support from Commission des partenaires du marché du travail. N.B. To confirm your eligibility and your registration at the masterclasses organized by TECHNOCompétences, please submit the form RLZ-1.S 2011 (Sommaire des retenues et des cotisations de l’employeur) (see enrollment policy). How to Make Money from Free to Play Games (suite) Biographie du formateur : Nicholas Lovell Nicholas Lovell aide des entreprises à rentabiliser des jeux. Parmi ses clients : Square Enix, IPC, Channel 4, 519 Games, Social Point et divers fonds de placement. Nicholas est le fondateur de Gamesbrief, un blogue conçu expressément pour le secteur du jeu. Ce blogue se veut informatif, bien documenté et surtout utile pour les développeurs qui sont aux prises avec des difficultés sur le plan de la stratégie commerciale. Nicholas est l’auteur d’un nombre croissant d’ouvrages sur les façons de bien gagner sa vie dans l’industrie des jeux et autres médias numériques, dont How to Publish a Game et Design Rules for Free-to-Play Games ainsi que The Curve bientôt publié par Penguin. Nicholas détient un diplôme en histoire moderne de l’University of Oxford.