MASTERS IN MULTIMEDIA SEMESTER I to IV

Transcription

MASTERS IN MULTIMEDIA SEMESTER I to IV
FACULTY OF VISUAL ARTS & PERFORMING ARTS
SYLLABUS
FOR
MASTERS IN MULTIMEDIA
(SEMESTER: I – IV)
Examination: 2013-14
GURU NANAK DEV UNIVERSITY
AMRITSAR
Note: (i) Copy rights are reserved.
Nobody is allowed to print it in any form.
Defaulters will be prosecuted.
(ii) Subject to change in the syllabi at any time.
Please visit the University website time to time. 1
MASTERS IN MULTIMEDIA
Scheme of Studies
Working Schedule:
Total Four Semesters
Two semesters Per Session
19 Weeks Per Semester
30 Hours Per Week
570 Hours Per Semester
Semester – I:
Subjects
Final Cut Pro
Time
allocation
150 hrs.
Theory
Practical
Time for Exams
40
60
3 Hrs
Total
Marks
100
Motion
150 hrs.
40
60
3 Hrs
100
Soundtrack
125 hrs.
40
60
3 Hrs
100
Color
125 hrs.
40
60
3 Hrs
100
Total:
400
Semester – II:
Subjects
MudBox
Time
allocation
150 hrs.
Theory
Practical
Time for Exams
40
60
3 Hrs
Total
Marks
100
Avid Liquid
150 hrs.
40
60
3 Hrs
100
Photoshop
125 hrs.
40
60
3 Hrs
100
VFX
125 hrs.
40
60
3 Hrs
100
Total:
400
2
MASTERS IN MULTIMEDIA
Semester – III:
Subjects
Time
Allocation
150 hrs.
Theory
Practical
Time for Exams
40
60
3 Hrs
Total
Marks
100
Vue Infinite
150 hrs.
40
60
3 Hrs
100
Boujou
125 hrs.
40
60
3 Hrs
100
Adobe Encore
125 hrs.
40
60
3 Hrs
100
RealFlow
Total:
400
Semester – IV:
Major Project with Documentation
Total Marks
(External)
400
Instructions for Paper Setter:
For all theory papers same pattern should be followed.
7 questions should be set objective type out of which 5 have to be attempted 1 marks each.
05x1=05
7 questions should be set short answer type out of which 5 have to be attempted of 3 marks
each.
05x3=15
4 questions should be set long answer type, out of which 2 have to be attempted of 10 marks
each.
10x2=20
Marks
Objective type:
5
Short Answer type: 15
Long Answer type: 20
Total: 40
3
MASTERS IN MULTIMEDIA (SEMESTER – I)
Paper – I: Final Cut Pro
Time: 3 Hrs.
Total Marks: 100
Theory: 40
Practical: 60
Basics
Preferences and presets
Getting Media into FCP
Creating and Organising Projects
Working with view and clips
Time line and canvas
Sequence and Editing
Trimming Edits
Transitions
Compositing and Special Effects
Rendering
Final Output
Effects and FX Builder.
Books Recommended
- Apple Pro Training Series: Getting Started with Final Cut Guide, Adobe Reader
By Matthew Geller
- Apple Pro Training Series: Final Cut Express 4 By Diana Weynand
- Apple Pro Training Series: Final Cut Pro 6: Beyond the Basics By Michael Wohl
- Apple Pro Training Series: Motion Graphics and Effects in Final Cut Studio 2
By Mark Spencer, Jem Schofield
- Apple Pro Training Series: Final Cut Pro 6 by Diana Weynand
4
MASTERS IN MULTIMEDIA (SEMESTER – I)
Paper – II: Motion
Time: 3 Hrs.
Total Marks: 100
Theory: 40
Practical: 60
3D multiplane environment
3D text behaviors
Point tracking and match moving
Image stabilization and Smoothcam
Synchronized audio behavior
Dynamic retiming behaviors
Keyframe editor
Integration with FCP
Books Recommended
- Apple Pro Training Series: Motion 4 By Mark Spencer
- Apple Pro Training Series: Motion 3 By Damian Allen, Mark Spencer, Bryce Button, Tony
Huet
- Apple Pro Training Series: Encyclopedia of Visual Effects By Damian Allen, Brian Connor
5
MASTERS IN MULTIMEDIA (SEMESTER – I)
Paper – III: Soundtrack
Time: 3 Hrs.
Total Marks: 100
Theory: 40
Practical: 60
Multitrack interface
Surround mixing
Automatic audio conform process
Multipoint spotting display.
Lift & Stamp
Revolutionary “take” management
Professional podcasting
Books Recommended
- Apple Pro Training Series: Logic Pro 8: Beyond the Basics By David Dvorin
- Apple Pro Training Series: Soundtrack Pro 2 By Martin Sitter
- Apple Pro Training Series: Soundtrack Pro By Mary Plummer
6
MASTERS IN MULTIMEDIA (SEMESTER – I)
Paper – IV: Color
Time: 3 Hrs.
Total Marks: 100
Theory: 40
Practical: 60
Color grading
Color effects
Workflows
Toolsets
Timeline and Bin
3D color space scope
Masking
Cinema-Quality Signature Looks
Built in looks
3D Lookup tables
Integration with FCP
Books Recommended:
- Apple Pro Training Series: Color Correction in Final Cut Studio
By Michael Wohl,
- Apple Pro Training Series: Color By Michael Wohl, David Gross
- Apple Pro Training Series: Encyclopedia of Color Correction / Field Techniques Using Final
Cut Pro By Alexis Van Hurkman
- Apple Pro Training Series: Advanced Color Correction and Effects in Final Cut Pro 5
By Alexis Van Hurkman, DigitalFilm Tree.
7
MASTERS IN MULTIMEDIA (SEMESTER – II)
Paper – I: MUDBOX
Time: 3 Hrs.
Total Marks: 100
Theory: 40
Practical: 60
Time lapse Masking
Sculpturing Technique
Texturing
Lighting technique
Rendering Technique
Displacement Map
Mesh Preparation
Painting, Drawing
Painting HDRIi
Vector Art with selection and path in GIMP
Books Recommended:
-Introducing Mudbox -Ara Kermanikian
-Digital Sculpting with Mudbox: Essential Tools and Techniques for Artists by Mike de la Flor
and Bridgette Mongeon
-Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox by Michael
Ingrassia
8
MASTERS IN MULTIMEDIA (SEMESTER – II)
Paper – II: Avid Liquid
Time: 3 Hrs.
Total Marks: 100
Theory: 40
Practical: 60
Basics
High Definition
Input, Exchange
Administration, Edit, Finish,
Realtime Fx, Commotion Clip Fx,
Special Effects, Audio, Titler,
DVD authoring, Export,
Customizing.
Books Recommended:
-Avid Liquid 7 for Windows by Paul Ekert
-High Definition Postproduction: Editing and Delivering HD Video by Steven E. Browne
-Producing Video Podcasts: A Guide for Media Professionals by Richard Harrington and Mark
Weiser
-Digital Video Editing: A User's Guide by Peter Wells
9
MASTERS IN MULTIMEDIA (SEMESTER – II)
Paper – III: Photoshop
Time: 3 Hrs.
Total Marks: 100
Theory: 40
Practical: 60
Digital Comic Coloring
Retouching
Vector Effects
Shadows
Matte Painting
Digital Painting
Displacement Map
Lines, Grids Effects, Filters
Air Brush
Advanced Pattern Sets
Books Recommended:
- Adobe Photoshop CS5 Classroom in a Book by Adobe Creative Team
- Layers: The Complete Guide to Photoshop's Most Powerful Feature (2nd Edition) by
Matt Kolowsky
- The Adobe Photoshop CS5 Book for Digital Photographers (Voices That Matter) by
Scot Kelby
- Photoshop Elements 10: The Missing Manual by Barbara Brundage
-Creative Photoshop CS4: Digital Illustration and Art Techniques by Derek Lea
- 100% Photoshop: Create stunning artwork without using any photographs by Steve Caplin
10
MASTERS IN MULTIMEDIA (SEMESTER – II)
Paper – IV: VFX- Visual Effects
Time: 3 Hrs.
Total Marks: 100
Theory: 40
Practical: 60
Colour Grading
Particles
Visual effects for film, commercials
Removal inserts
3D tracking, Matchmoving
Design
Photo Reconstruction
Books Recommended:
-The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures by
Jeffrey A. Okun and Susan Zwerman
-The Visual Effects Arsenal: VFX Solutions for the Independent Filmmaker by Bill Byrne
-The Visual Effects Producer: Understanding the Art and Business of VFX by Charles Finance
and Susan Zwerman
-VFX Artistry: A Visual Tour of How the Studios Create Their Magic by Spencer Drate and
Judith Salavetz
-The Art and Technique of Matchmoving: Solutions for the VFX Artist by Erica Hornung
-The Green Screen Handbook: Real-World Production Techniques by Jeff Foster
11
MASTERS IN MULTIMEDIA (SEMESTER – III)
Paper –I: Real Flow
Time: 3 Hrs.
GUI and Layouts, Node Types,
Export Central, Dynamics Considerations,
Simulation Workflow, Python Scripting
Pedestrian Tunnel Flood Project,
Project Directories, Importing Geometry,
Kill Daemons, Emitter Particle Parameters,
Object-Particle Interaction Parameters,
Keyframes and Curve Editor, Performance Considerations
Adding Details, Rigid Body Dynamics,
Wet Maps
High Resolution Simulation and Extra Elements,
Monitoring Simulations, Secondary Splash Elements
Meshing it All, Setting Up a Mesh, Meshing Parameters,
Optimizing a Mesh, Meshing Performance
Importing Assets and Rendering,
Importing and Exporting SD Files, Importing Meshes,
Rendering Meshes, Rendering Particles, Rendering Wetmaps,
Rendering Mesh Attributes
Books Recommended:
- Software manuals of Realflow.
Total Marks: 100
Theory: 40
Practical: 60
12
MASTERS IN MULTIMEDIA (SEMESTER – III)
Paper –II: Vue 8 Infinite
Time: 3 Hrs.
Total Marks: 100
Theory: 40
Practical: 60
Terrains
Vegetation
EcoSystem Generation III
Atmospheres
Natural Elements
Lighting
Rendering
Compositing
Animation
Materials
Interface & Workflow
Import & Export
Books Recommended:
-Vue 7: From the Ground Up: The Official Guide by Ami Chopine and Vladimir Chopine
-Vue 7: Beyond the Basics by Richard Schrand
-E-on Software's Vue 6 Revealed by Richard Schrand
13
MASTERS IN MULTIMEDIA (SEMESTER – III)
Paper – III: Boujou
Time: 3 Hrs.
Camera Tracking
Feature Detection and Tracking
Stabilization
Terrain Generation
Metadata Extractione
Books Recommended:
-Boujou 2: Integration by S. McClure
-Matchmoving: The Invisible Art of Camera Tracking by Tim Dobbert
Total Marks: 100
Theory: 40
Practical: 60
14
MASTERS IN MULTIMEDIA (SEMESTER – III)
Paper – IV: Adobe Encore
Time: 3 Hrs.
Total Marks: 100
Theory: 40
Practical: 60
Creating, Designing Menu
Templates, Assembling
Overriding Actions
Motion Menus
Slideshow
Time Line
Audio Track and Subtitles
Books Recommended:
- Adobe Premiere Pro CS5 Classroom in a Book by Adobe Creative Team
- DVD Authoring with Adobe Encore DVD: A Professional Guide to Creative DVD Production
and Adobe Integration by Wes Howell
- The Video Collection Revealed: Adobe Premiere Pro, After Effects, Soundbooth and Encore
CS5 by Debra Keller
- Adobe Encore DVD by Doug Sahlin
- Adobe Encore DVD In the Studio (O'Reilly Digital Studio) by Douglas Dixon
15
MASTERS IN MULTIMEDIA (SEMESTER – IV)
Major Project with Documentation
Total Marks = 400
Project can be made using any of the above software.
Documentation includes work flow, tools used and project details and chapters like dissertation.