MASTERS IN MULTIMEDIA SEMESTER I to IV
Transcription
MASTERS IN MULTIMEDIA SEMESTER I to IV
FACULTY OF VISUAL ARTS & PERFORMING ARTS SYLLABUS FOR MASTERS IN MULTIMEDIA (SEMESTER: I – IV) Examination: 2013-14 GURU NANAK DEV UNIVERSITY AMRITSAR Note: (i) Copy rights are reserved. Nobody is allowed to print it in any form. Defaulters will be prosecuted. (ii) Subject to change in the syllabi at any time. Please visit the University website time to time. 1 MASTERS IN MULTIMEDIA Scheme of Studies Working Schedule: Total Four Semesters Two semesters Per Session 19 Weeks Per Semester 30 Hours Per Week 570 Hours Per Semester Semester – I: Subjects Final Cut Pro Time allocation 150 hrs. Theory Practical Time for Exams 40 60 3 Hrs Total Marks 100 Motion 150 hrs. 40 60 3 Hrs 100 Soundtrack 125 hrs. 40 60 3 Hrs 100 Color 125 hrs. 40 60 3 Hrs 100 Total: 400 Semester – II: Subjects MudBox Time allocation 150 hrs. Theory Practical Time for Exams 40 60 3 Hrs Total Marks 100 Avid Liquid 150 hrs. 40 60 3 Hrs 100 Photoshop 125 hrs. 40 60 3 Hrs 100 VFX 125 hrs. 40 60 3 Hrs 100 Total: 400 2 MASTERS IN MULTIMEDIA Semester – III: Subjects Time Allocation 150 hrs. Theory Practical Time for Exams 40 60 3 Hrs Total Marks 100 Vue Infinite 150 hrs. 40 60 3 Hrs 100 Boujou 125 hrs. 40 60 3 Hrs 100 Adobe Encore 125 hrs. 40 60 3 Hrs 100 RealFlow Total: 400 Semester – IV: Major Project with Documentation Total Marks (External) 400 Instructions for Paper Setter: For all theory papers same pattern should be followed. 7 questions should be set objective type out of which 5 have to be attempted 1 marks each. 05x1=05 7 questions should be set short answer type out of which 5 have to be attempted of 3 marks each. 05x3=15 4 questions should be set long answer type, out of which 2 have to be attempted of 10 marks each. 10x2=20 Marks Objective type: 5 Short Answer type: 15 Long Answer type: 20 Total: 40 3 MASTERS IN MULTIMEDIA (SEMESTER – I) Paper – I: Final Cut Pro Time: 3 Hrs. Total Marks: 100 Theory: 40 Practical: 60 Basics Preferences and presets Getting Media into FCP Creating and Organising Projects Working with view and clips Time line and canvas Sequence and Editing Trimming Edits Transitions Compositing and Special Effects Rendering Final Output Effects and FX Builder. Books Recommended - Apple Pro Training Series: Getting Started with Final Cut Guide, Adobe Reader By Matthew Geller - Apple Pro Training Series: Final Cut Express 4 By Diana Weynand - Apple Pro Training Series: Final Cut Pro 6: Beyond the Basics By Michael Wohl - Apple Pro Training Series: Motion Graphics and Effects in Final Cut Studio 2 By Mark Spencer, Jem Schofield - Apple Pro Training Series: Final Cut Pro 6 by Diana Weynand 4 MASTERS IN MULTIMEDIA (SEMESTER – I) Paper – II: Motion Time: 3 Hrs. Total Marks: 100 Theory: 40 Practical: 60 3D multiplane environment 3D text behaviors Point tracking and match moving Image stabilization and Smoothcam Synchronized audio behavior Dynamic retiming behaviors Keyframe editor Integration with FCP Books Recommended - Apple Pro Training Series: Motion 4 By Mark Spencer - Apple Pro Training Series: Motion 3 By Damian Allen, Mark Spencer, Bryce Button, Tony Huet - Apple Pro Training Series: Encyclopedia of Visual Effects By Damian Allen, Brian Connor 5 MASTERS IN MULTIMEDIA (SEMESTER – I) Paper – III: Soundtrack Time: 3 Hrs. Total Marks: 100 Theory: 40 Practical: 60 Multitrack interface Surround mixing Automatic audio conform process Multipoint spotting display. Lift & Stamp Revolutionary “take” management Professional podcasting Books Recommended - Apple Pro Training Series: Logic Pro 8: Beyond the Basics By David Dvorin - Apple Pro Training Series: Soundtrack Pro 2 By Martin Sitter - Apple Pro Training Series: Soundtrack Pro By Mary Plummer 6 MASTERS IN MULTIMEDIA (SEMESTER – I) Paper – IV: Color Time: 3 Hrs. Total Marks: 100 Theory: 40 Practical: 60 Color grading Color effects Workflows Toolsets Timeline and Bin 3D color space scope Masking Cinema-Quality Signature Looks Built in looks 3D Lookup tables Integration with FCP Books Recommended: - Apple Pro Training Series: Color Correction in Final Cut Studio By Michael Wohl, - Apple Pro Training Series: Color By Michael Wohl, David Gross - Apple Pro Training Series: Encyclopedia of Color Correction / Field Techniques Using Final Cut Pro By Alexis Van Hurkman - Apple Pro Training Series: Advanced Color Correction and Effects in Final Cut Pro 5 By Alexis Van Hurkman, DigitalFilm Tree. 7 MASTERS IN MULTIMEDIA (SEMESTER – II) Paper – I: MUDBOX Time: 3 Hrs. Total Marks: 100 Theory: 40 Practical: 60 Time lapse Masking Sculpturing Technique Texturing Lighting technique Rendering Technique Displacement Map Mesh Preparation Painting, Drawing Painting HDRIi Vector Art with selection and path in GIMP Books Recommended: -Introducing Mudbox -Ara Kermanikian -Digital Sculpting with Mudbox: Essential Tools and Techniques for Artists by Mike de la Flor and Bridgette Mongeon -Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox by Michael Ingrassia 8 MASTERS IN MULTIMEDIA (SEMESTER – II) Paper – II: Avid Liquid Time: 3 Hrs. Total Marks: 100 Theory: 40 Practical: 60 Basics High Definition Input, Exchange Administration, Edit, Finish, Realtime Fx, Commotion Clip Fx, Special Effects, Audio, Titler, DVD authoring, Export, Customizing. Books Recommended: -Avid Liquid 7 for Windows by Paul Ekert -High Definition Postproduction: Editing and Delivering HD Video by Steven E. Browne -Producing Video Podcasts: A Guide for Media Professionals by Richard Harrington and Mark Weiser -Digital Video Editing: A User's Guide by Peter Wells 9 MASTERS IN MULTIMEDIA (SEMESTER – II) Paper – III: Photoshop Time: 3 Hrs. Total Marks: 100 Theory: 40 Practical: 60 Digital Comic Coloring Retouching Vector Effects Shadows Matte Painting Digital Painting Displacement Map Lines, Grids Effects, Filters Air Brush Advanced Pattern Sets Books Recommended: - Adobe Photoshop CS5 Classroom in a Book by Adobe Creative Team - Layers: The Complete Guide to Photoshop's Most Powerful Feature (2nd Edition) by Matt Kolowsky - The Adobe Photoshop CS5 Book for Digital Photographers (Voices That Matter) by Scot Kelby - Photoshop Elements 10: The Missing Manual by Barbara Brundage -Creative Photoshop CS4: Digital Illustration and Art Techniques by Derek Lea - 100% Photoshop: Create stunning artwork without using any photographs by Steve Caplin 10 MASTERS IN MULTIMEDIA (SEMESTER – II) Paper – IV: VFX- Visual Effects Time: 3 Hrs. Total Marks: 100 Theory: 40 Practical: 60 Colour Grading Particles Visual effects for film, commercials Removal inserts 3D tracking, Matchmoving Design Photo Reconstruction Books Recommended: -The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures by Jeffrey A. Okun and Susan Zwerman -The Visual Effects Arsenal: VFX Solutions for the Independent Filmmaker by Bill Byrne -The Visual Effects Producer: Understanding the Art and Business of VFX by Charles Finance and Susan Zwerman -VFX Artistry: A Visual Tour of How the Studios Create Their Magic by Spencer Drate and Judith Salavetz -The Art and Technique of Matchmoving: Solutions for the VFX Artist by Erica Hornung -The Green Screen Handbook: Real-World Production Techniques by Jeff Foster 11 MASTERS IN MULTIMEDIA (SEMESTER – III) Paper –I: Real Flow Time: 3 Hrs. GUI and Layouts, Node Types, Export Central, Dynamics Considerations, Simulation Workflow, Python Scripting Pedestrian Tunnel Flood Project, Project Directories, Importing Geometry, Kill Daemons, Emitter Particle Parameters, Object-Particle Interaction Parameters, Keyframes and Curve Editor, Performance Considerations Adding Details, Rigid Body Dynamics, Wet Maps High Resolution Simulation and Extra Elements, Monitoring Simulations, Secondary Splash Elements Meshing it All, Setting Up a Mesh, Meshing Parameters, Optimizing a Mesh, Meshing Performance Importing Assets and Rendering, Importing and Exporting SD Files, Importing Meshes, Rendering Meshes, Rendering Particles, Rendering Wetmaps, Rendering Mesh Attributes Books Recommended: - Software manuals of Realflow. Total Marks: 100 Theory: 40 Practical: 60 12 MASTERS IN MULTIMEDIA (SEMESTER – III) Paper –II: Vue 8 Infinite Time: 3 Hrs. Total Marks: 100 Theory: 40 Practical: 60 Terrains Vegetation EcoSystem Generation III Atmospheres Natural Elements Lighting Rendering Compositing Animation Materials Interface & Workflow Import & Export Books Recommended: -Vue 7: From the Ground Up: The Official Guide by Ami Chopine and Vladimir Chopine -Vue 7: Beyond the Basics by Richard Schrand -E-on Software's Vue 6 Revealed by Richard Schrand 13 MASTERS IN MULTIMEDIA (SEMESTER – III) Paper – III: Boujou Time: 3 Hrs. Camera Tracking Feature Detection and Tracking Stabilization Terrain Generation Metadata Extractione Books Recommended: -Boujou 2: Integration by S. McClure -Matchmoving: The Invisible Art of Camera Tracking by Tim Dobbert Total Marks: 100 Theory: 40 Practical: 60 14 MASTERS IN MULTIMEDIA (SEMESTER – III) Paper – IV: Adobe Encore Time: 3 Hrs. Total Marks: 100 Theory: 40 Practical: 60 Creating, Designing Menu Templates, Assembling Overriding Actions Motion Menus Slideshow Time Line Audio Track and Subtitles Books Recommended: - Adobe Premiere Pro CS5 Classroom in a Book by Adobe Creative Team - DVD Authoring with Adobe Encore DVD: A Professional Guide to Creative DVD Production and Adobe Integration by Wes Howell - The Video Collection Revealed: Adobe Premiere Pro, After Effects, Soundbooth and Encore CS5 by Debra Keller - Adobe Encore DVD by Doug Sahlin - Adobe Encore DVD In the Studio (O'Reilly Digital Studio) by Douglas Dixon 15 MASTERS IN MULTIMEDIA (SEMESTER – IV) Major Project with Documentation Total Marks = 400 Project can be made using any of the above software. Documentation includes work flow, tools used and project details and chapters like dissertation.