Full Scene Sculpt
Transcription
Full Scene Sculpt
Create and Render a Scene with Sculptris So far we’ve only used a backdrop image to produce a scene rendered with Sculptris. Now we will expand that to include scenery made with Sculptris, a creature from a prior sculpt, and a backdrop. Load Your Creature You may use either the alien you sculpted before or the animal. Load that creature’s sculpt into Sculptris for sculpting (not paint, even if it was painted before.) That will be the starting point for this assignment. Sculpt Scenery Add a plane to the scene. Use it to create a section of ground in the scene. It should be scaled so that it will fill the bottom of a scene when rendered (go across the bottom of the screen area.) Once the shape of the ground is sculpted and any desired features are in place, add a tree to the scene starting from a new sphere, and a rock or pile of rocks starting from another new sphere. Once your scenery is complete, save the sculpt in a new file. Add a Background Once this is complete, select and load a background image. Use the Turntable animation function of Sculptris to view your scene from different angles and select the best ones for rendering. You will be rendering the scene from two different angles. Rendering the Scene Once you have selected the angles, render images (Using “Save Image” under Options) from both angles. Pay attention to the placement of your ground object to be sure that it realistically extends across the base of the image. New Sculpting Tools and Techniques When sculpting the rocks and tree, use the Crease brush in both regular and inverted mode to add details to the tree bark and the rocks. Use Rotate and Scale, with the Global option turned on, on the plane to build a ground object scaled and positioned to cover the front bottom of your images. Use Rotate and Scale, with the global option off, to create a “twist” to your tree’s trunk or branches. You may also use it to form your rocks, or other parts of the scenery. Masks You can work on just parts of an object while protecting others through the use of masks. Read the section of masks in the Sculptris documentation to learn how that works. Putting a mask on a section is like putting masking tape over something before painting it. You only get paint on the parts that aren’t masked off. In sculpting, only the parts that aren’t masked get sculpted.