Blood, gore and Video games : Effects of Violent Content on Players
Transcription
Blood, gore and Video games : Effects of Violent Content on Players
Culture, le magazine culturel en ligne de l'Université de Liège Blood, gore and Video games : Effects of Violent Content on Players In today's popular culture, the video game industry has established itself as a major force, surpassing the movie and music industries. Most people now play video games. They are played on consoles, computers, and handheld devices (including mobile phones). The top selling video games contain lots of blood and gore. Bushman will discuss a meta-analytic review of 381 effects from violent video game studies involving over 13,000 participants. He will also discuss some reasons why people deny violent media effects." Le professeur Bushman est psychologue et travaille à la school of communication de l'Ohio State University. C'est une figure phare de la recherche sur les média violents et plus particulièrement les jeux vidéo. Je vous joins son CV pour plus d'informations. Conf du Pr Brad Bushman (Ohio State Univ) le 10/05 à 14h, à la FAPSE, B32, salle Duyckearts, accès libre © Université de Liège - http://culture.ulg.ac.be/ - 10/02/2017 -1-